Title :
Scalable User Content Distribution for Massively Multiplayer Online Worlds
Author_Institution :
Dev. of Commun. Products & Syst., Johns Hopkins Univ., Baltimore, MD
Abstract :
Reducing network bandwidth demands on MMOW servers and user clients involves describing user content as aggregate collections identified by summary descriptors, letting a user client control the transfer of needed content from servers to the client, and using a download service hierarchy implemented by a content delivery network service.
Keywords :
client-server systems; computer games; computer networks; content management; download service hierarchy; massive multiplayer online game; massive multiplayer online world server; network bandwidth reduction; scalable user content distribution; summary descriptor; user client; Aggregates; Avatars; Bandwidth; Costs; Network servers; Second Life; Telecommunication traffic; Traffic control; User-generated content; Virtual environment; MMOWs; content delivery networks; data distribution architecture; massively multiplayer online games;
DOI :
10.1109/MC.2008.397