• DocumentCode
    858044
  • Title

    Scalable User Content Distribution for Massively Multiplayer Online Worlds

  • Author

    Symborski, Carl

  • Author_Institution
    Dev. of Commun. Products & Syst., Johns Hopkins Univ., Baltimore, MD
  • Volume
    41
  • Issue
    9
  • fYear
    2008
  • Firstpage
    38
  • Lastpage
    44
  • Abstract
    Reducing network bandwidth demands on MMOW servers and user clients involves describing user content as aggregate collections identified by summary descriptors, letting a user client control the transfer of needed content from servers to the client, and using a download service hierarchy implemented by a content delivery network service.
  • Keywords
    client-server systems; computer games; computer networks; content management; download service hierarchy; massive multiplayer online game; massive multiplayer online world server; network bandwidth reduction; scalable user content distribution; summary descriptor; user client; Aggregates; Avatars; Bandwidth; Costs; Network servers; Second Life; Telecommunication traffic; Traffic control; User-generated content; Virtual environment; MMOWs; content delivery networks; data distribution architecture; massively multiplayer online games;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2008.397
  • Filename
    4623220