• DocumentCode
    858064
  • Title

    Second Life and the New Generation of Virtual Worlds

  • Author

    Kumar, Sanjeev ; Chhugani, Jatin ; Kim, Changkyu ; Kim, Daehyun ; Nguyen, Anthony ; Dubey, Pradeep ; Bienia, Christian ; Kim, Youngmin

  • Author_Institution
    Intel Corp., Santa Clara, CA
  • Volume
    41
  • Issue
    9
  • fYear
    2008
  • Firstpage
    46
  • Lastpage
    53
  • Abstract
    Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
  • Keywords
    computer games; virtual reality; Second Life; metaverses; virtual world; Artificial intelligence; Avatars; Computational modeling; Computer graphics; Computer networks; Computer simulation; Physics computing; Second Life; Software agents; Web server; Second Life; game technology; metaverses; virtual worlds;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2008.398
  • Filename
    4623222