DocumentCode
858064
Title
Second Life and the New Generation of Virtual Worlds
Author
Kumar, Sanjeev ; Chhugani, Jatin ; Kim, Changkyu ; Kim, Daehyun ; Nguyen, Anthony ; Dubey, Pradeep ; Bienia, Christian ; Kim, Youngmin
Author_Institution
Intel Corp., Santa Clara, CA
Volume
41
Issue
9
fYear
2008
Firstpage
46
Lastpage
53
Abstract
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
Keywords
computer games; virtual reality; Second Life; metaverses; virtual world; Artificial intelligence; Avatars; Computational modeling; Computer graphics; Computer networks; Computer simulation; Physics computing; Second Life; Software agents; Web server; Second Life; game technology; metaverses; virtual worlds;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2008.398
Filename
4623222
Link To Document