• DocumentCode
    858140
  • Title

    Innovation and Value

  • Author

    DeMarle, Ann

  • Author_Institution
    Champlain Coll., Emergent Media Center, Burlington, VT
  • Volume
    41
  • Issue
    9
  • fYear
    2008
  • Firstpage
    92
  • Lastpage
    94
  • Abstract
    Electronic games might be a nascent field, but its potential and impact are growing at exponential rates, with the field highlighted frequently in publications, journals, conferences, and news sources. Likewise, as a media form, games have left the playground of the living room and entered arenas such as healthcare, government, education, marketing, public commentary, and artistic expression. The Internet´s reach and the portability of mobile devices have made electronic games an outdoor experience again, now in the guise of alternative reality games or ARGs. This dynamic field poses salient questions about the relationship of standards to innovation, competition, and value. We must discover and determine the role standards will play in shaping the future of electronic games. Further, by examining the industry´s current state, we can discern how standards can assist in the medium´s progress.
  • Keywords
    Internet; computer games; mobile computing; software standards; virtual reality; Internet; alternative reality games; competition; electronic games; innovation; mobile device portability; outdoor experience; standards; Computer industry; Consumer electronics; Demography; Games; Industrial relations; Marketing and sales; Medical services; Technological innovation; Toy industry; World Wide Web; cross-platform development; games; standards;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2008.390
  • Filename
    4623230