DocumentCode :
858140
Title :
Innovation and Value
Author :
DeMarle, Ann
Author_Institution :
Champlain Coll., Emergent Media Center, Burlington, VT
Volume :
41
Issue :
9
fYear :
2008
Firstpage :
92
Lastpage :
94
Abstract :
Electronic games might be a nascent field, but its potential and impact are growing at exponential rates, with the field highlighted frequently in publications, journals, conferences, and news sources. Likewise, as a media form, games have left the playground of the living room and entered arenas such as healthcare, government, education, marketing, public commentary, and artistic expression. The Internet´s reach and the portability of mobile devices have made electronic games an outdoor experience again, now in the guise of alternative reality games or ARGs. This dynamic field poses salient questions about the relationship of standards to innovation, competition, and value. We must discover and determine the role standards will play in shaping the future of electronic games. Further, by examining the industry´s current state, we can discern how standards can assist in the medium´s progress.
Keywords :
Internet; computer games; mobile computing; software standards; virtual reality; Internet; alternative reality games; competition; electronic games; innovation; mobile device portability; outdoor experience; standards; Computer industry; Consumer electronics; Demography; Games; Industrial relations; Marketing and sales; Medical services; Technological innovation; Toy industry; World Wide Web; cross-platform development; games; standards;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2008.390
Filename :
4623230
Link To Document :
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