DocumentCode
858140
Title
Innovation and Value
Author
DeMarle, Ann
Author_Institution
Champlain Coll., Emergent Media Center, Burlington, VT
Volume
41
Issue
9
fYear
2008
Firstpage
92
Lastpage
94
Abstract
Electronic games might be a nascent field, but its potential and impact are growing at exponential rates, with the field highlighted frequently in publications, journals, conferences, and news sources. Likewise, as a media form, games have left the playground of the living room and entered arenas such as healthcare, government, education, marketing, public commentary, and artistic expression. The Internet´s reach and the portability of mobile devices have made electronic games an outdoor experience again, now in the guise of alternative reality games or ARGs. This dynamic field poses salient questions about the relationship of standards to innovation, competition, and value. We must discover and determine the role standards will play in shaping the future of electronic games. Further, by examining the industry´s current state, we can discern how standards can assist in the medium´s progress.
Keywords
Internet; computer games; mobile computing; software standards; virtual reality; Internet; alternative reality games; competition; electronic games; innovation; mobile device portability; outdoor experience; standards; Computer industry; Consumer electronics; Demography; Games; Industrial relations; Marketing and sales; Medical services; Technological innovation; Toy industry; World Wide Web; cross-platform development; games; standards;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2008.390
Filename
4623230
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