• DocumentCode
    861044
  • Title

    Deriving a particle system from continuum mechanics for the animation of deformable objects

  • Author

    Etzmuss, Olaf ; Gross, Joachim ; Strasser, Wolfgang

  • Author_Institution
    Wilhelm- Schickard-Inst., Tubingen Univ., Germany
  • Volume
    9
  • Issue
    4
  • fYear
    2003
  • Firstpage
    538
  • Lastpage
    550
  • Abstract
    Mass-spring and particle systems have been widely employed in computer graphics to model deformable objects because they allow fast numerical solutions. In this work, we establish a link between these discrete models and classical mathematical elasticity. It turns out that discrete systems can be derived from a continuum model by a finite difference formulation and approximate classical continuum models unless the deformations are large. In this work, we present the derivation of a particle system from a continuum model, compare it to the models of classical elasticity theory, and assess its accuracy. In this way, we gain insight into the way discrete systems work and we are able to specify the correct scaling when the discretization is changed. Physical material parameters that describe materials in continuum mechanics are also used in the derived particle system.
  • Keywords
    computer animation; finite difference methods; physics computing; approximate classical continuum models; classical mathematical elasticity; continuum mechanics; deformable object animation; discrete systems; finite difference formulation; particle system; Animation; Capacitive sensors; Computer graphics; Deformable models; Elasticity; Finite difference methods; Finite element methods; Nonlinear equations; Springs; Tensile stress;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2003.1260747
  • Filename
    1260747