DocumentCode :
861329
Title :
Faster shading by equal angle interpolation of vectors
Author :
Barrera, Tony ; Hast, Anders ; Bengtsson, Ewert
Author_Institution :
Barrera Kristiansen AB, Uppsala, Sweden
Volume :
10
Issue :
2
fYear :
2004
Firstpage :
217
Lastpage :
223
Abstract :
We show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev´s recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques.
Keywords :
Chebyshev approximation; computer graphics; interpolation; vectors; Chebyshev recurrence relation; Phong shading; normalization; spherical linear interpolation; table look up technique; vector; Chebyshev approximation; Costs; Finite difference methods; Handheld computers; Hardware; Interpolation; Optical reflection; Polynomials; Rendering (computer graphics); Vectors; Algorithms; Computer Graphics; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Numerical Analysis, Computer-Assisted; Online Systems; Pattern Recognition, Automated; Reproducibility of Results; Sensitivity and Specificity; Signal Processing, Computer-Assisted; User-Computer Interface;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2004.1260773
Filename :
1260773
Link To Document :
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