DocumentCode
861329
Title
Faster shading by equal angle interpolation of vectors
Author
Barrera, Tony ; Hast, Anders ; Bengtsson, Ewert
Author_Institution
Barrera Kristiansen AB, Uppsala, Sweden
Volume
10
Issue
2
fYear
2004
Firstpage
217
Lastpage
223
Abstract
We show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev´s recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques.
Keywords
Chebyshev approximation; computer graphics; interpolation; vectors; Chebyshev recurrence relation; Phong shading; normalization; spherical linear interpolation; table look up technique; vector; Chebyshev approximation; Costs; Finite difference methods; Handheld computers; Hardware; Interpolation; Optical reflection; Polynomials; Rendering (computer graphics); Vectors; Algorithms; Computer Graphics; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Numerical Analysis, Computer-Assisted; Online Systems; Pattern Recognition, Automated; Reproducibility of Results; Sensitivity and Specificity; Signal Processing, Computer-Assisted; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2004.1260773
Filename
1260773
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