• DocumentCode
    861329
  • Title

    Faster shading by equal angle interpolation of vectors

  • Author

    Barrera, Tony ; Hast, Anders ; Bengtsson, Ewert

  • Author_Institution
    Barrera Kristiansen AB, Uppsala, Sweden
  • Volume
    10
  • Issue
    2
  • fYear
    2004
  • Firstpage
    217
  • Lastpage
    223
  • Abstract
    We show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev´s recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques.
  • Keywords
    Chebyshev approximation; computer graphics; interpolation; vectors; Chebyshev recurrence relation; Phong shading; normalization; spherical linear interpolation; table look up technique; vector; Chebyshev approximation; Costs; Finite difference methods; Handheld computers; Hardware; Interpolation; Optical reflection; Polynomials; Rendering (computer graphics); Vectors; Algorithms; Computer Graphics; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Numerical Analysis, Computer-Assisted; Online Systems; Pattern Recognition, Automated; Reproducibility of Results; Sensitivity and Specificity; Signal Processing, Computer-Assisted; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2004.1260773
  • Filename
    1260773