DocumentCode
863504
Title
A Two-Level Generative Model for Cloth Representation and Shape from Shading
Author
Han, Feng ; Zhu, Song-Chun
Author_Institution
Univ. of California Los Angeles, Los Angeles
Volume
29
Issue
7
fYear
2007
fDate
7/1/2007 12:00:00 AM
Firstpage
1230
Lastpage
1243
Abstract
In this paper, we present a two-level generative model for representing the images and surface depth maps of drapery and clothes. The upper level consists of a number of folds which will generate the high contrast (ridge) areas with a dictionary of shading primitives (for 2D images) and fold primitives (for 3D depth maps). These primitives are represented in parametric forms and are learned in a supervised learning phase using 3D surfaces of clothes acquired through photometric stereo. The lower level consists of the remaining flat areas which fill between the folds with a smoothness prior (Markov random field). We show that the classical ill-posed problem-shape from shading (SFS) can be much improved by this two-level model for its reduced dimensionality and incorporation of middle-level visual knowledge, i.e., the dictionary of primitives. Given an input image, we first infer the folds and compute a sketch graph using a sketch pursuit algorithm as in the primal sketch (Guo et al., 2003). The 3D folds are estimated by parameter fitting using the fold dictionary and they form the "skeleton" of the drapery/cloth surfaces. Then, the lower level is computed by conventional SFS method using the fold areas as boundary conditions. The two levels interact at the final stage by optimizing a joint Bayesian posterior probability on the depth map. We show a number of experiments which demonstrate more robust results in comparison with state-of-the-art work. In a broader scope, our representation can be viewed as a two-level inhomogeneous MRF model which is applicable to general shape-from-X problems. Our study is an attempt to revisit Marr\´s idea (Marr and Freeman, 1982) of computing the 2frac12D sketch from primal sketch. In a companion paper (Barbu and Zhu, 2005), we study shape from stereo based on a similar two-level generative sketch representation.
Keywords
Bayes methods; computer graphics; image representation; learning (artificial intelligence); stereo image processing; 2D images; 2frac12D sketch; 3D depth maps; Markov random field; cloth 3D surfaces; cloth representation; drapery; fold primitives; image represention; inhomogeneous MRF model; joint Bayesian posterior probability; photometric stereo; shading primitives; shape-from-X problems; shape-from-shading; sketch graph; sketch pursuit algorithm; sketch representation; supervised learning; surface depth maps; Boundary conditions; Dictionaries; Markov random fields; Parameter estimation; Photometry; Pursuit algorithms; Shape; Skeleton; Supervised learning; Surface fitting; Shape from shading; generate model; shading primitive; sketch graph.; Algorithms; Artificial Intelligence; Clothing; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Models, Theoretical; Pattern Recognition, Automated; Textiles;
fLanguage
English
Journal_Title
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher
ieee
ISSN
0162-8828
Type
jour
DOI
10.1109/TPAMI.2007.1040
Filename
4204165
Link To Document