• DocumentCode
    870199
  • Title

    Dynamic simulation of articulated rigid bodies with contact and collision

  • Author

    Weinstein, R. ; Teran, J. ; Fedkiw, R.

  • Author_Institution
    Dept. of Comput. Sci., Stanford Univ., CA
  • Volume
    12
  • Issue
    3
  • fYear
    2006
  • Firstpage
    365
  • Lastpage
    374
  • Abstract
    We propose a novel approach for dynamically simulating articulated rigid bodies undergoing frequent and unpredictable contact and collision. In order to leverage existing algorithms for nonconvex bodies, multiple collisions, large contact groups, stacking, etc., we use maximal rather than generalized coordinates and take an impulse-based approach that allows us to treat articulation, contact, and collision in a unified manner. Traditional constraint handling methods are subject to drift, and we propose a novel prestabilization method that does not require tunable potentially stiff parameters as does Baumgarte stabilization. This differs from poststabilization in that we compute allowable trajectories before moving the rigid bodies to their new positions, instead of correcting them after the fact when it can be difficult to incorporate the effects of contact and collision. A poststabilization technique is used for momentum and angular momentum. Our approach works with any black box method for specifying valid joint constraints and no special considerations are required for arbitrary closed loops or branching. Moreover, our implementation is linear both in the number of bodies and in the number of auxiliary contact and collision constraints, unlike many other methods that are linear in the number of bodies, but not in the number of auxiliary constraints
  • Keywords
    computer animation; kinematics; solid modelling; angular momentum; articulated rigid body simulation; auxiliary contact; collision constraints; computer animation; impulse-based approach; prestabilization method; solid modelling; Animation; Application software; Computational modeling; Computer graphics; Games; Humans; Iterative algorithms; Robot kinematics; Robotic assembly; Stacking; Computer graphics; animation; kinematics and dynamics.; physically-based modeling; Algorithms; Biomechanical Phenomena; Computer Graphics; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; Motion; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2006.48
  • Filename
    1608023