Title :
Noncontact Binocular Eye-Gaze Tracking for Point-of-Gaze Estimation in Three Dimensions
Author :
Hennessey, Craig ; Lawrence, Peter
Author_Institution :
Univ. of British Columbia, Vancouver, BC
fDate :
3/1/2009 12:00:00 AM
Abstract :
Binocular eye-gaze tracking can be used to estimate the point-of-gaze (POG) of a subject in real-world 3D space using the vergence of the eyes. In this paper, a novel noncontact model-based technique for 3D POG estimation is presented. The noncontact system allows people to select real-world objects in 3D physical space using their eyes, without the need for head-mounted equipment. Remote 3D POG estimation may be especially useful for persons with quadriplegia or Amyotrophic Lateral Sclerosis. It would also enable a user to select 3D points in space generated by 3D volumetric displays, with potential applications to medical imaging and telesurgery. Using a model-based POG estimation algorithm allows for free head motion and a single stage of calibration. It is shown that an average accuracy of 3.93 cm was achieved over a workspace volume of 30 times 23 times 25 cm (W times H times D) with a maximum latency of 1.5 s due to the digital filtering employed. The users were free to naturally move and reorient their heads while operating the system, within an allowable headspace of 3 cm times 9 cm times 14 cm.
Keywords :
biomechanics; biomedical optical imaging; cognition; diseases; eye; human computer interaction; medical image processing; neurophysiology; surgery; telemedicine; visual perception; amyotrophic lateral sclerosis; calibration; digital filtering; eye vergence; free-head motion; medical imaging; noncontact binocular eye-gaze tracking; point-of-gaze estimation; quadriplegia; real-world 3D space model POG estimation; telesurgery; Biomedical imaging; Calibration; Computer displays; Delay; Design engineering; Digital filters; Eyes; Magnetic heads; Motion estimation; Optical materials; Three dimensional displays; Two dimensional displays; Usability; Binocular, eye-gaze tracking; high speed; human--computer interface; noncontact; three-dimensional point-of-gaze (POG); Adult; Algorithms; Calibration; Equipment Design; Eye Movement Measurements; Eye Movements; Female; Fixation, Ocular; Head Movements; Humans; Male; Models, Biological; Sensitivity and Specificity;
Journal_Title :
Biomedical Engineering, IEEE Transactions on
DOI :
10.1109/TBME.2008.2005943