DocumentCode :
883950
Title :
Discretized pursuit learning automata
Author :
Oommen, B. John ; Lanctôt, J. Kevin
Author_Institution :
Sch. of Comput. Sci., Carleton Univ., Ottawa, Ont., Canada
Volume :
20
Issue :
4
fYear :
1990
Firstpage :
931
Lastpage :
938
Abstract :
The problem of a stochastic learning automaton interacting with an unknown random environment is considered. The fundamental problem is that of learning, through interaction, the best action allowed by the environment (i.e. the action that is rewarded optimally). By using running estimates of reward probabilities to learn the optimal action, an extremely efficient pursuit algorithm (PA), which is presently among the fastest algorithms known, was reported in earlier works. The improvements gained by rendering the PA discrete are investigated. This is done by restricting the probability of selecting an action to a finite and, hence, discrete subset of [0, 1]. This improved scheme is proven to be ε-optimal in all stationary environments. Furthermore, the experimental results seem to indicate that the algorithm presented is faster than the fastest nonestimator learning automata reported to date, and also faster than the continuous pursuit automaton
Keywords :
learning systems; probability; stochastic automata; discrete subset; pursuit algorithm; reward probabilities; stochastic learning automaton; Aerospace control; Damping; Delay effects; Humans; Learning automata; Manipulator dynamics; Neuromuscular; Pursuit algorithms; Vehicle driving; Vehicle dynamics;
fLanguage :
English
Journal_Title :
Systems, Man and Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9472
Type :
jour
DOI :
10.1109/21.105092
Filename :
105092
Link To Document :
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