DocumentCode
883950
Title
Discretized pursuit learning automata
Author
Oommen, B. John ; Lanctôt, J. Kevin
Author_Institution
Sch. of Comput. Sci., Carleton Univ., Ottawa, Ont., Canada
Volume
20
Issue
4
fYear
1990
Firstpage
931
Lastpage
938
Abstract
The problem of a stochastic learning automaton interacting with an unknown random environment is considered. The fundamental problem is that of learning, through interaction, the best action allowed by the environment (i.e. the action that is rewarded optimally). By using running estimates of reward probabilities to learn the optimal action, an extremely efficient pursuit algorithm (PA), which is presently among the fastest algorithms known, was reported in earlier works. The improvements gained by rendering the PA discrete are investigated. This is done by restricting the probability of selecting an action to a finite and, hence, discrete subset of [0, 1]. This improved scheme is proven to be ε-optimal in all stationary environments. Furthermore, the experimental results seem to indicate that the algorithm presented is faster than the fastest nonestimator learning automata reported to date, and also faster than the continuous pursuit automaton
Keywords
learning systems; probability; stochastic automata; discrete subset; pursuit algorithm; reward probabilities; stochastic learning automaton; Aerospace control; Damping; Delay effects; Humans; Learning automata; Manipulator dynamics; Neuromuscular; Pursuit algorithms; Vehicle driving; Vehicle dynamics;
fLanguage
English
Journal_Title
Systems, Man and Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
0018-9472
Type
jour
DOI
10.1109/21.105092
Filename
105092
Link To Document