• DocumentCode
    883950
  • Title

    Discretized pursuit learning automata

  • Author

    Oommen, B. John ; Lanctôt, J. Kevin

  • Author_Institution
    Sch. of Comput. Sci., Carleton Univ., Ottawa, Ont., Canada
  • Volume
    20
  • Issue
    4
  • fYear
    1990
  • Firstpage
    931
  • Lastpage
    938
  • Abstract
    The problem of a stochastic learning automaton interacting with an unknown random environment is considered. The fundamental problem is that of learning, through interaction, the best action allowed by the environment (i.e. the action that is rewarded optimally). By using running estimates of reward probabilities to learn the optimal action, an extremely efficient pursuit algorithm (PA), which is presently among the fastest algorithms known, was reported in earlier works. The improvements gained by rendering the PA discrete are investigated. This is done by restricting the probability of selecting an action to a finite and, hence, discrete subset of [0, 1]. This improved scheme is proven to be ε-optimal in all stationary environments. Furthermore, the experimental results seem to indicate that the algorithm presented is faster than the fastest nonestimator learning automata reported to date, and also faster than the continuous pursuit automaton
  • Keywords
    learning systems; probability; stochastic automata; discrete subset; pursuit algorithm; reward probabilities; stochastic learning automaton; Aerospace control; Damping; Delay effects; Humans; Learning automata; Manipulator dynamics; Neuromuscular; Pursuit algorithms; Vehicle driving; Vehicle dynamics;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9472
  • Type

    jour

  • DOI
    10.1109/21.105092
  • Filename
    105092