• DocumentCode
    8893
  • Title

    Enhanced Computer Vision With Microsoft Kinect Sensor: A Review

  • Author

    Jungong Han ; Ling Shao ; Dong Xu ; Shotton, Jamie

  • Author_Institution
    Civolution Technol., Eindhoven, Netherlands
  • Volume
    43
  • Issue
    5
  • fYear
    2013
  • fDate
    Oct. 2013
  • Firstpage
    1318
  • Lastpage
    1334
  • Abstract
    With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) sensing has become available for widespread use. The complementary nature of the depth and visual information provided by the Kinect sensor opens up new opportunities to solve fundamental problems in computer vision. This paper presents a comprehensive review of recent Kinect-based computer vision algorithms and applications. The reviewed approaches are classified according to the type of vision problems that can be addressed or enhanced by means of the Kinect sensor. The covered topics include preprocessing, object tracking and recognition, human activity analysis, hand gesture analysis, and indoor 3-D mapping. For each category of methods, we outline their main algorithmic contributions and summarize their advantages/differences compared to their RGB counterparts. Finally, we give an overview of the challenges in this field and future research trends. This paper is expected to serve as a tutorial and source of references for Kinect-based computer vision researchers.
  • Keywords
    computer vision; gesture recognition; image sensors; object recognition; object tracking; Kinect-based computer vision algorithm; Microsoft Kinect sensor; RGB sensing; hand gesture analysis; human activity analysis; indoor 3D mapping; object recognition; object tracking; Algorithm design and analysis; Cameras; Computer vision; Data integration; Feature extraction; Object recognition; Sensors; Computer vision; Kinect sensor; depth image; information fusion; Actigraphy; Algorithms; Artificial Intelligence; Computer Peripherals; Computer Simulation; Image Enhancement; Imaging, Three-Dimensional; Pattern Recognition, Automated; Transducers; Video Games; Whole Body Imaging;
  • fLanguage
    English
  • Journal_Title
    Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    2168-2267
  • Type

    jour

  • DOI
    10.1109/TCYB.2013.2265378
  • Filename
    6547194