• DocumentCode
    892576
  • Title

    Games and technology: Developing synergy

  • Author

    Gershon, N. ; Sawyer, Brett ; Parker, J.R.

  • Author_Institution
    Mitre Corp.
  • Volume
    39
  • Issue
    12
  • fYear
    2006
  • Firstpage
    129
  • Lastpage
    130
  • Abstract
    As with early cinema, the serious and general game areas need to expand their collaboration with the technology community to advance games as media and further the technology and related computer science. Achieving this synergy will require additional formal collaborative frameworks with the technology communities. This synergy is perfectly natural - technology is used in all phases of modern videogame development. Many technological communities contribute in obvious ways to create a whole game, an object greater than the sum of its parts. A game technologies task force could strengthen ties between the computer society and the game industry.
  • Keywords
    computer games; multimedia computing; software engineering; cinema; computer society; formal collaborative framework; game industry; game technological community; videogame development; Application software; Collaboration; Computer architecture; Fuses; Games; Motion pictures; Software engineering; Space technology; Standards development; Visualization; Entertainment computing; Games and technology; IEEE Computer Society;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2006.423
  • Filename
    4039263