DocumentCode
892576
Title
Games and technology: Developing synergy
Author
Gershon, N. ; Sawyer, Brett ; Parker, J.R.
Author_Institution
Mitre Corp.
Volume
39
Issue
12
fYear
2006
Firstpage
129
Lastpage
130
Abstract
As with early cinema, the serious and general game areas need to expand their collaboration with the technology community to advance games as media and further the technology and related computer science. Achieving this synergy will require additional formal collaborative frameworks with the technology communities. This synergy is perfectly natural - technology is used in all phases of modern videogame development. Many technological communities contribute in obvious ways to create a whole game, an object greater than the sum of its parts. A game technologies task force could strengthen ties between the computer society and the game industry.
Keywords
computer games; multimedia computing; software engineering; cinema; computer society; formal collaborative framework; game industry; game technological community; videogame development; Application software; Collaboration; Computer architecture; Fuses; Games; Motion pictures; Software engineering; Space technology; Standards development; Visualization; Entertainment computing; Games and technology; IEEE Computer Society;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2006.423
Filename
4039263
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