DocumentCode
893742
Title
Introducing new software engineering graduates to the `real world´ at the GPT company
Author
Dawson, R.J. ; Newsham, R.W. ; Kerridge, R.S.
Author_Institution
Dept. of Comput. Studies, Loughborough Univ. of Technol., UK
Volume
7
Issue
3
fYear
1992
fDate
5/1/1992 12:00:00 AM
Firstpage
171
Lastpage
176
Abstract
A two-week full-time group project course for new graduate recruits at GEC-Plessey Telecommunications is examined. Role playing by the course leader and `dirty tricks´ simulate the `real world´ environment. The course is found to have advantages over corresponding undergraduate courses, as the restricted hours and full supervision tend to highlight the problems that occur and ensure the lessons of the course are more effectively learned. Suggestions are made as to how a university or polytechnic can partially overcome their lack of resources and gain some of the advantages of the GPT course. It is concluded that the benefits of realism and awareness obtained by the graduates mean that the GPT course will continue to be a worthwhile course, and that other companies may find it useful to incorporate such a course into their own training programmes
Keywords
educational courses; software engineering; training; GEC-Plessey Telecommunications; awareness; course leader; graduate recruits; group project course; realism; role play; software engineering graduates; training;
fLanguage
English
Journal_Title
Software Engineering Journal
Publisher
iet
ISSN
0268-6961
Type
jour
Filename
144799
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