• DocumentCode
    896498
  • Title

    Illuminating the fourth dimension

  • Author

    Hanson, Alex J. ; Heng, P.A.

  • Author_Institution
    Indiana Univ., Bloomington, IN, USA
  • Volume
    12
  • Issue
    4
  • fYear
    1992
  • fDate
    7/1/1992 12:00:00 AM
  • Firstpage
    54
  • Lastpage
    62
  • Abstract
    A family of techniques for creating intuitively informative shaded images of 4-D mathematical objects is proposed. The rendering of an object in a 4-D world is described by considering step-by-step how objects might be rendered into images in simpler worlds. The mathematical principles needed to compute projected images of objects and their shadows in D dimensions are outlined. The issues involved in producing shaded images of objects in four dimensions, including extending rendering from 3-D to 4-D, smooth shading, and specularity, are discussed. Results of rendering a Steiner surface, torus, and knotted sphere in four dimensions are presented.<>
  • Keywords
    computer graphics; 4D mathematical objects; Steiner surface; fourth dimension; intuitively informative shaded images; knotted sphere; mathematical principles; projected images; rendering; smooth shading; specularity; torus; Layout; Pixel; Rendering (computer graphics); Wire;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.144827
  • Filename
    144827