DocumentCode
898527
Title
Picturing system
Author
Fleckles, Daniel
Volume
13
Issue
2
fYear
2006
Firstpage
8
Lastpage
14
Abstract
Technology has never been the exclusive domain of science, any more than expressivity has been the vaunted preserve of art. Clearly, ample room for integration and crossover exists-for example, with hybridization of traditional artists´ tools through software programs and standardization of artists´ methods. There is much confusion these days about the relation of art to technology. Picturing is a matter of seeing into streaked and mottled patterns, of recognizing in physical terms their links to space and time. The computer provides a higher quality, higher density image than a hand-generated dot matrix. Patterns interpenetrate and provide different answers, depending on which theorems drive the questions asked. Picturing system has turned out to be a work of imagination; there are no formulas, mathematical or otherwise. These spirited tropes, however, are essential to pictures; indeed, to how images are formed and re-formed through the mathematical processes of the brain. The value of picturing system has proven to be its applicability and remarkable adaptability as a working method in different media.
Keywords
art; data visualisation; multimedia systems; hand-generated dot matrix; picturing system; visual art; Art; Automata; Brain modeling; Digital printing; Fusion power generation; Marine technology; Physics; Production systems; Quantum computing; Software libraries; cellular automata; digital art; nested structures; picturing system; rule-based automata; theorem;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/MMUL.2006.40
Filename
1621028
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