DocumentCode
905202
Title
Cinematic primitives for multimedia
Author
Davenport, Glorianna ; Smith, Thomas Aguierre ; Pincever, Natalio
Author_Institution
MIT Media Lab., Cambridge, MA, USA
Volume
11
Issue
4
fYear
1991
fDate
7/1/1991 12:00:00 AM
Firstpage
67
Lastpage
74
Abstract
The development of robust frameworks in interactive multimedia for representing story elements to the machine so that they can be retrieved in multiple contexts is addressed. Interactive multimedia is discussed as a user-directed form of storytelling, and the nature of cinematic storytelling is examined. It is proposed that content can be represented in layers. This model for layered information will allow programs to take advantage of the relation between cinematic sequences and the world they represent. The collection of content by the camera and microphone is considered in this context. The use of the methodology to build meaningful, context-rich sequences is discussed.<>
Keywords
cinematography; computer animation; humanities data processing; interactive systems; multimedia systems; camera; cinematic storytelling; interactive multimedia; microphone; Application software; Distributed computing; History; Laboratories; Mediation; Motion pictures; Multimedia systems; Navigation; Real time systems; Robustness;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.126883
Filename
126883
Link To Document