DocumentCode
915411
Title
Xbox 360 System Architecture
Author
Andrews, Jeff ; Baker, Nick
Author_Institution
Microsoft Corp., CA
Volume
26
Issue
2
fYear
2006
Firstpage
25
Lastpage
37
Abstract
This article covers the Xbox 360´s high-level technical requirements, a short system overview, and details of the CPU and the GPU. The Xbox 360 contains an aggressive hardware architecture and implementation targeted at game console workloads. The core silicon implements the product designers´ goal of providing game developers a hardware platform to implement their next-generation game ambitions. The core chips include the standard conceptual blocks of CPU, graphics processing unit (GPU), memory, and I/O. Each of these components and their interconnections are customized to provide a user-friendly game console product. The authors describe their architectural trade-offs and summarize the system´s software programming support
Keywords
computer architecture; computer games; microprocessor chips; software engineering; CPU cached data-streaming feature; GPU; Microsoft Xbox 360 game console; Xbox 360 development environment; Xbox 360 system architecture; graphics processing unit; hardware architecture; multiprocessing chip; software programming support; Bandwidth; Computer architecture; Decoding; Design optimization; Hardware; Pipelines; Scalability; Silicon; Software tools; Streaming media; Microsoft; Xbox 360; game console systems;
fLanguage
English
Journal_Title
Micro, IEEE
Publisher
ieee
ISSN
0272-1732
Type
jour
DOI
10.1109/MM.2006.45
Filename
1624324
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