DocumentCode :
921621
Title :
Declarative optimization-based drama management in interactive fiction
Author :
Nelson, Mark J. ; Mateas, Michael ; Roberts, David L. ; ISBELL, Charles L., Jr.
Author_Institution :
Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA
Volume :
26
Issue :
3
fYear :
2006
Firstpage :
32
Lastpage :
41
Abstract :
Our work relates to automatically guiding experiences in large, open-world interactive dramas and story-based experiences where a player interacts with and influences a story. A drama manager (DM) is a system that watches a story as it progresses, reconfiguring the world to fulfill the author´s goals. A DM might notice a player doing something that fits poorly with the current story and attempt to dissuade him or her. This is accomplished using soft actions such as having a nonplayer character start a conversation with a player to lure him or her to something else, or by more direct actions such as locking doors. We present work applying search-based drama management (SBDM) to the interactive fiction piece Anchorhead, to further investigate the algorithmic and authorship issues involved. Declarative optimization-based drama management (DODM) guides the player by projecting possible future stories and reconfiguring the story world based on those projections. This approach models stories as a set of possible plot points, and an author-specified evaluation function rates the quality of a particular plot-point sequence
Keywords :
humanities; interactive systems; learning (artificial intelligence); declarative optimization-based drama management; interactive fiction; reinforcement learning; story-based experience; Cities and towns; Delta modulation; Project management; Technology management; Testing; computer gaming; drama management; game-tree search; interactive drama; reinforcement learning;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2006.55
Filename :
1626184
Link To Document :
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