DocumentCode
921643
Title
Generating comics from 3D interactive computer graphics
Author
Shamir, Ariel ; Rubinstein, Michael ; Levinboim, Tomer
Author_Institution
Interdisciplinary Center, Herzliya
Volume
26
Issue
3
fYear
2006
Firstpage
53
Lastpage
61
Abstract
Storyboards and scripts use comic-like frames to narrate stories. Such displays can also summarize the main events in a film, video, or virtual world interaction creating a more succinct representation of the original graphics. Our goal is to create a sequence of comic-like images summarizing the main events in a virtual world environment and present them in a coherent, concise, and visually pleasing manner. Our system can extract a sequence of important events from a continuous temporal story line and convert the events into a graphical representation automatically. Our automatic end-to-end system transforms interactions in 3D graphics into a succinct representation depicted by comics. The system is based on principles of comic theory and can produce different comic sequences on the basis of user-provided semantic parameters, such as viewpoint and level-of-details using the same reduction principle in both the temporal and the spatial domains
Keywords
computer games; computer graphics; humanities; interactive systems; 3D interactive computer graphics; comics; computer games; spatial domain; temporal domain; user-provided semantic parameter; virtual world environment; Atomic measurements; Computer graphics; Engines; Focusing; Information geometry; Layout; Legged locomotion; Position measurement; Time measurement; Weapons; 3D graphics compression; comics generation; computer games; digital storytelling; nonphotorealistic rendering;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2006.58
Filename
1626186
Link To Document