• DocumentCode
    921643
  • Title

    Generating comics from 3D interactive computer graphics

  • Author

    Shamir, Ariel ; Rubinstein, Michael ; Levinboim, Tomer

  • Author_Institution
    Interdisciplinary Center, Herzliya
  • Volume
    26
  • Issue
    3
  • fYear
    2006
  • Firstpage
    53
  • Lastpage
    61
  • Abstract
    Storyboards and scripts use comic-like frames to narrate stories. Such displays can also summarize the main events in a film, video, or virtual world interaction creating a more succinct representation of the original graphics. Our goal is to create a sequence of comic-like images summarizing the main events in a virtual world environment and present them in a coherent, concise, and visually pleasing manner. Our system can extract a sequence of important events from a continuous temporal story line and convert the events into a graphical representation automatically. Our automatic end-to-end system transforms interactions in 3D graphics into a succinct representation depicted by comics. The system is based on principles of comic theory and can produce different comic sequences on the basis of user-provided semantic parameters, such as viewpoint and level-of-details using the same reduction principle in both the temporal and the spatial domains
  • Keywords
    computer games; computer graphics; humanities; interactive systems; 3D interactive computer graphics; comics; computer games; spatial domain; temporal domain; user-provided semantic parameter; virtual world environment; Atomic measurements; Computer graphics; Engines; Focusing; Information geometry; Layout; Legged locomotion; Position measurement; Time measurement; Weapons; 3D graphics compression; comics generation; computer games; digital storytelling; nonphotorealistic rendering;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2006.58
  • Filename
    1626186