• DocumentCode
    921906
  • Title

    Capture the flag: mixed-reality social gaming with smart phones

  • Author

    Cheok, Adrian David ; Sreekumar, Anuroop ; Lei, Cao ; Thang, Le Nam

  • Author_Institution
    Nat. Univ. of Singapore, Singapore
  • Volume
    5
  • Issue
    2
  • fYear
    2006
  • Firstpage
    62
  • Lastpage
    69
  • Abstract
    The author developed a mobile, mixed-reality version of capture the flag, a popular genre of computer game. Our CTF game is novel in three ways. First, the smart phone is the main interface. Using the smart phone, players physically role-play virtual characters who try to capture enemy flags by traversing different landscapes. This approach creates a direct, real-time linkage between the real and virtual worlds. Second, players can move freely in the real world over a wide area while maintaining seamless real-time networked contact with other players in both the real and virtual worlds. Third, CTF explores novel tangible aspects of human physical movement and perception, both in the real-world playing environment and in interaction with the virtual world.
  • Keywords
    computer games; human computer interaction; mobile computing; mobile radio; virtual reality; CTF game; capture the flag computer game; mobile mixed-reality social gaming; real-world playing environment; smart phones; virtual characters; virtual world interaction; Cellular phones; Computer networks; Couplings; Explosives; Hardware; Humans; Mobile computing; Personal digital assistants; Smart phones; Virtual reality; collaboration; location-based systems; mixed reality; mobile computing; pervasive gaming; physical interaction; smart phone; social computing;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2006.25
  • Filename
    1626209