DocumentCode :
921906
Title :
Capture the flag: mixed-reality social gaming with smart phones
Author :
Cheok, Adrian David ; Sreekumar, Anuroop ; Lei, Cao ; Thang, Le Nam
Author_Institution :
Nat. Univ. of Singapore, Singapore
Volume :
5
Issue :
2
fYear :
2006
Firstpage :
62
Lastpage :
69
Abstract :
The author developed a mobile, mixed-reality version of capture the flag, a popular genre of computer game. Our CTF game is novel in three ways. First, the smart phone is the main interface. Using the smart phone, players physically role-play virtual characters who try to capture enemy flags by traversing different landscapes. This approach creates a direct, real-time linkage between the real and virtual worlds. Second, players can move freely in the real world over a wide area while maintaining seamless real-time networked contact with other players in both the real and virtual worlds. Third, CTF explores novel tangible aspects of human physical movement and perception, both in the real-world playing environment and in interaction with the virtual world.
Keywords :
computer games; human computer interaction; mobile computing; mobile radio; virtual reality; CTF game; capture the flag computer game; mobile mixed-reality social gaming; real-world playing environment; smart phones; virtual characters; virtual world interaction; Cellular phones; Computer networks; Couplings; Explosives; Hardware; Humans; Mobile computing; Personal digital assistants; Smart phones; Virtual reality; collaboration; location-based systems; mixed reality; mobile computing; pervasive gaming; physical interaction; smart phone; social computing;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2006.25
Filename :
1626209
Link To Document :
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