Title :
Noble ape simulation
Abstract :
Developed with optimization and access as its central tenets, the simulation aimed originally to simulate a biologically diverse landscape (initially tropical islands) and simulate the ape inhabitant´s cognitive processes. The cognitive simulation relies on two competing 3D mathematical effects to describe two basic cognitive effects - fear and desire. The simulation creates a rich ecological environment over a relatively large area through which the simulated-sentient noble apes can wander. The user interacts with the environment through a number of simultaneously displayed graphical views. The noble ape simulation includes two quite distinct developments: the simulation core and the simulation graphics. Both are modular and both regularly support other developments aside from the noble ape simulation These two developments also contain a number of smaller modular components.
Keywords :
cognition; digital simulation; graphical user interfaces; rendering (computer graphics); 3D mathematical effect; cognitive simulation; graphical view; noble ape simulation; optimization; simulation core module; simulation graphics module; user interaction; Application software; Australia; Biological system modeling; Brain modeling; Computational modeling; Computer simulation; Equations; Feeds; Law; Licenses; Animals; Cognition; Computer Graphics; Computer Simulation; Environment; Hominidae; Imaging, Three-Dimensional; Models, Biological; Population Dynamics; Software; User-Computer Interface;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2004.1274054