• DocumentCode
    927542
  • Title

    Noble ape simulation

  • Author

    Barbalet, Tom

  • Volume
    24
  • Issue
    2
  • fYear
    2004
  • Firstpage
    6
  • Lastpage
    12
  • Abstract
    Developed with optimization and access as its central tenets, the simulation aimed originally to simulate a biologically diverse landscape (initially tropical islands) and simulate the ape inhabitant´s cognitive processes. The cognitive simulation relies on two competing 3D mathematical effects to describe two basic cognitive effects - fear and desire. The simulation creates a rich ecological environment over a relatively large area through which the simulated-sentient noble apes can wander. The user interacts with the environment through a number of simultaneously displayed graphical views. The noble ape simulation includes two quite distinct developments: the simulation core and the simulation graphics. Both are modular and both regularly support other developments aside from the noble ape simulation These two developments also contain a number of smaller modular components.
  • Keywords
    cognition; digital simulation; graphical user interfaces; rendering (computer graphics); 3D mathematical effect; cognitive simulation; graphical view; noble ape simulation; optimization; simulation core module; simulation graphics module; user interaction; Application software; Australia; Biological system modeling; Brain modeling; Computational modeling; Computer simulation; Equations; Feeds; Law; Licenses; Animals; Cognition; Computer Graphics; Computer Simulation; Environment; Hominidae; Imaging, Three-Dimensional; Models, Biological; Population Dynamics; Software; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2004.1274054
  • Filename
    1274054