DocumentCode :
935616
Title :
Efficient shadow computations in ray tracing
Author :
Woo, Andrew
Author_Institution :
Alias Res., Toronto, Ont., Canada
Volume :
13
Issue :
5
fYear :
1993
Firstpage :
78
Lastpage :
83
Abstract :
Two techniques to speed up shadow computations in ray tracing are examined. The first, atomic adaptive sampling, is intended for any light type, such as directional, spot, point, linear, and area lights, in antialiasing, while the second, plane-vertex checking, specifically accelerates shadow computation of linear and area lights. The basic ideas can be extended to other ray types and, for the plane-vertex check, to radiosity applications as well. Existing surveys explain the fundamentals and provide references to intersection culler and shadow algorithms.<>
Keywords :
antialiasing; ray tracing; antialiasing; area lights; atomic adaptive sampling; intersection culler; light type; plane-vertex check; plane-vertex checking; radiosity applications; ray tracing; shadow algorithms; shadow computations; Acceleration; Adaptive arrays; Atomic measurements; Mirrors; Optical arrays; Optical reflection; Optical refraction; Ray tracing; Rendering (computer graphics); Sampling methods;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.232102
Filename :
232102
Link To Document :
بازگشت