• DocumentCode
    935616
  • Title

    Efficient shadow computations in ray tracing

  • Author

    Woo, Andrew

  • Author_Institution
    Alias Res., Toronto, Ont., Canada
  • Volume
    13
  • Issue
    5
  • fYear
    1993
  • Firstpage
    78
  • Lastpage
    83
  • Abstract
    Two techniques to speed up shadow computations in ray tracing are examined. The first, atomic adaptive sampling, is intended for any light type, such as directional, spot, point, linear, and area lights, in antialiasing, while the second, plane-vertex checking, specifically accelerates shadow computation of linear and area lights. The basic ideas can be extended to other ray types and, for the plane-vertex check, to radiosity applications as well. Existing surveys explain the fundamentals and provide references to intersection culler and shadow algorithms.<>
  • Keywords
    antialiasing; ray tracing; antialiasing; area lights; atomic adaptive sampling; intersection culler; light type; plane-vertex check; plane-vertex checking; radiosity applications; ray tracing; shadow algorithms; shadow computations; Acceleration; Adaptive arrays; Atomic measurements; Mirrors; Optical arrays; Optical reflection; Optical refraction; Ray tracing; Rendering (computer graphics); Sampling methods;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.232102
  • Filename
    232102