DocumentCode
935616
Title
Efficient shadow computations in ray tracing
Author
Woo, Andrew
Author_Institution
Alias Res., Toronto, Ont., Canada
Volume
13
Issue
5
fYear
1993
Firstpage
78
Lastpage
83
Abstract
Two techniques to speed up shadow computations in ray tracing are examined. The first, atomic adaptive sampling, is intended for any light type, such as directional, spot, point, linear, and area lights, in antialiasing, while the second, plane-vertex checking, specifically accelerates shadow computation of linear and area lights. The basic ideas can be extended to other ray types and, for the plane-vertex check, to radiosity applications as well. Existing surveys explain the fundamentals and provide references to intersection culler and shadow algorithms.<>
Keywords
antialiasing; ray tracing; antialiasing; area lights; atomic adaptive sampling; intersection culler; light type; plane-vertex check; plane-vertex checking; radiosity applications; ray tracing; shadow algorithms; shadow computations; Acceleration; Adaptive arrays; Atomic measurements; Mirrors; Optical arrays; Optical reflection; Optical refraction; Ray tracing; Rendering (computer graphics); Sampling methods;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.232102
Filename
232102
Link To Document