DocumentCode
938275
Title
The brave new world of online digital home entertainment
Author
But, Jason ; Nguyen, Thuy T T ; Armitage, Grenville
Author_Institution
Swinburne Univ. of Technol., Hawthorn, Vic., Australia
Volume
43
Issue
5
fYear
2005
fDate
5/1/2005 12:00:00 AM
Firstpage
84
Lastpage
89
Abstract
The emergence of widespread broadband home Internet connectivity is leading to a change in patterns of home user online behavior. Innovative networked applications (e.g., online multimedia and gaming) are making their mark. Will the next killer Internet applications be new forms of online digital home entertainment? Can the Internet support a widespread explosion in the use of such applications? In this article we explore potential problems in running interactive multimedia and game applications over existing Internet and home access network infrastructures. We also discuss the issues both network and application developers should consider when designing new Internet entertainment applications such that widespread usage becomes a possibility.
Keywords
Internet; broadband networks; home computing; multimedia communication; quality of service; Internet; QoS; home access network; interactive multimedia; online digital home entertainment; quality of service; widespread broadband home Internet connectivity; Bandwidth; DSL; Explosions; Hybrid fiber coaxial cables; IP networks; Modems; Multimedia systems; Optical fiber cables; Streaming media; Web and internet services;
fLanguage
English
Journal_Title
Communications Magazine, IEEE
Publisher
ieee
ISSN
0163-6804
Type
jour
DOI
10.1109/MCOM.2005.1453427
Filename
1453427
Link To Document