Title :
Near-Realistic Mobile Exergames With Wireless Wearable Sensors
Author :
Mortazavi, Bobak ; Nyamathi, Suneil ; Lee, Sunghoon Ivan ; Wilkerson, Thomas ; Ghasemzadeh, Hassan ; Sarrafzadeh, Majid
Author_Institution :
Dept. of Comput. Sci., Univ. of California, Los Angeles, Los Angeles, CA, USA
Abstract :
Exergaming is expanding as an option for sedentary behavior in childhood/adult obesity and for extra exercise for gamers. This paper presents the development process for a mobile active sports exergame with near-realistic motions through the usage of body-wearable sensors. The process begins by collecting a dataset specifically targeted to mapping real-world activities directly to the games, then, developing the recognition system in a fashion to produce an enjoyable game. The classification algorithm in this paper has precision and recall of 77% and 77% respectively, compared with 40% and 19% precision and recall on current activity monitoring algorithms intended for general daily living activities. Aside from classification, the user experience must be strong enough to be a successful system for adoption. Indeed, fast and intense activities as well as competitive, multiplayer environments make for a successful, enjoyable exergame. This enjoyment is evaluated through a 30 person user study. Multiple aspects of the exergaming user experience trials have been merged into a comprehensive survey, called ExerSurvey. All but one user thought the motions in the game were realistic and difficult to cheat. Ultimately, a game with near-realistic motions was shown to be an enjoyable, active video exergame for any environment.
Keywords :
biomechanics; body sensor networks; computer games; medical signal processing; patient care; patient monitoring; patient treatment; signal classification; sport; ExerSurvey; adult obesity; body-wearable sensors; childhood obesity; classification algorithm; current activity monitoring algorithms; exergaming; mobile active sports; near-realistic mobile exergames; real-world activities mapping; recognition system; sedentary behavior; video exergame; wireless wearable sensors; Foot; Games; Mobile communication; Training; Vectors; Wearable sensors; Activity monitoring; exergaming; user experience; user survey; wearable sensors;
Journal_Title :
Biomedical and Health Informatics, IEEE Journal of
DOI :
10.1109/JBHI.2013.2293674