DocumentCode
941236
Title
Physically Based Sound Synthesis for Large-Scale Virtual Environments
Author
Raghuvanshi, Nikunj ; Lin, Ming C.
Author_Institution
North Carolina Univ., Chapel Hill, NC
Volume
27
Issue
1
fYear
2007
Firstpage
14
Lastpage
18
Abstract
By offering a natural, intuitive interface with the virtual world, auditory display can enhance a user´s experience in a multimodal virtual environment and further improve the user´s sense of presence. However, compared to graphical display, sound synthesis has not been well investigated because of the extremely high computational cost for simulating realistic sounds. The state of the art for sound production in virtual environments is to use recorded sound clips that events in the virtual environment trigger, similar to how recorded animation sequences in the earlier days generated all the character motion in the virtual world. In this article, we describe several techniques for accelerating sound simulation, thereby enabling realistic, physically based sound synthesis for large-scale virtual environments
Keywords
audio recording; audio user interfaces; auditory displays; sound reproduction; virtual reality; animation sequences; auditory display; graphical display; intuitive interface; multimodal virtual environment; realistic sounds; sound production; sound simulation; sound synthesis; virtual environments; Audio systems; Computational geometry; Damping; Differential equations; Frequency synthesizers; Humans; Large-scale systems; Material properties; Virtual environment; Virtual reality; physics engine; sound synthesis; spring-mass system; virtual environments; Algorithms; Computer Simulation; Ecosystem; Models, Theoretical; Physics; Sound; Sound Spectrography; User-Computer Interface;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2007.16
Filename
4052492
Link To Document