• DocumentCode
    943084
  • Title

    Time-Varying Mesh Compression Using an Extended Block Matching Algorithm

  • Author

    Han, Seung-Ryong ; Yamasaki, Toshihiko ; Aizawa, Kiyoharu

  • Author_Institution
    Univ. of Tokyo, Tokyo
  • Volume
    17
  • Issue
    11
  • fYear
    2007
  • Firstpage
    1506
  • Lastpage
    1518
  • Abstract
    Time-varying mesh, which is attracting a lot of attention as a new multimedia representation method, is a sequence of 3-D models that are composed of vertices, edges, and some attribute components such as color. Among these components, vertices require large storage space. In conventional 2-D video compression algorithms, motion compensation (MC) using a block matching algorithm is frequently employed to reduce temporal redundancy between consecutive frames. However, there has been no such technology for 3-D time-varying mesh so far. Therefore, in this paper, we have developed an extended block matching algorithm (EBMA) to reduce the temporal redundancy of the geometry information in the time-varying mesh by extending the idea of the 2-D block matching algorithm to 3-D space. In our EBMA, a cubic block is used as a matching unit. MC in the 3-D space is achieved efficiently by matching the mean normal vectors calculated from partial surfaces in cubic blocks, which our experiments showed to be a suboptimal matching criterion. After MC, residuals are transformed by the discrete cosine transform, uniformly quantized, and then encoded. The extracted motion vectors are also entropy coded after differential pulse code modulation. As a result of our experiments, 10%-18% compression has been achieved.
  • Keywords
    data compression; discrete cosine transforms; image colour analysis; image matching; motion compensation; video coding; 2D video compression algorithms; 3D time-varying mesh; differential pulse code modulation; discrete cosine transform; entropy coded motion vectors; extended block matching algorithm; motion compensation; multimedia representation method; temporal redundancy; time-varying mesh compression; 3-D model coding; 3-D motion compensation (MC); 3D model coding; 3D motion compensation; Block matching algorithm; Time-varying mesh; block matching algorithm; time-varying mesh;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2007.903810
  • Filename
    4358669