DocumentCode :
950827
Title :
Audio textures: theory and applications
Author :
Lu, Lie ; Wenyin, Liu ; Zhang, Hong-Jiang
Author_Institution :
Microsoft Res. Asia, Beijing, China
Volume :
12
Issue :
2
fYear :
2004
fDate :
3/1/2004 12:00:00 AM
Firstpage :
156
Lastpage :
167
Abstract :
In this paper, we introduce a new audio medium, called audio texture, as a means of synthesizing long audio stream according to a given short example audio clip. The example clip is first analyzed to extract its basic building patterns. An audio stream of arbitrary length is then synthesized using a sequence of extracted building patterns. The patterns can be varied in the synthesis process to add variations to the generated sound to avoid simple repetition. Audio textures are useful in applications such as background music, lullabies, game music, and screen saver sounds. We also extend this idea to audio texture restoration, or constrained audio texture synthesis for restoring the missing part in an audio clip. It is also useful in many applications such as error concealment for audio/music delivery with packets loss on the Internet. Novel methods are proposed for unconstrained and constrained audio texture synthesis. Preliminary results are provided for evaluation.
Keywords :
audio signal processing; signal restoration; Internet; audio clip; audio delivery; audio medium; audio texture restoration; audio texture synthesis; background music; error concealment; extracted building patterns; game music; long audio stream synthesizing; lullabies; music delivery; packet loss; screen saver sounds; Asia; Helium; IP networks; Image restoration; Image texture; Internet; Music information retrieval; Network synthesis; Pattern analysis; Streaming media;
fLanguage :
English
Journal_Title :
Speech and Audio Processing, IEEE Transactions on
Publisher :
ieee
ISSN :
1063-6676
Type :
jour
DOI :
10.1109/TSA.2003.819947
Filename :
1284343
Link To Document :
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