DocumentCode
950827
Title
Audio textures: theory and applications
Author
Lu, Lie ; Wenyin, Liu ; Zhang, Hong-Jiang
Author_Institution
Microsoft Res. Asia, Beijing, China
Volume
12
Issue
2
fYear
2004
fDate
3/1/2004 12:00:00 AM
Firstpage
156
Lastpage
167
Abstract
In this paper, we introduce a new audio medium, called audio texture, as a means of synthesizing long audio stream according to a given short example audio clip. The example clip is first analyzed to extract its basic building patterns. An audio stream of arbitrary length is then synthesized using a sequence of extracted building patterns. The patterns can be varied in the synthesis process to add variations to the generated sound to avoid simple repetition. Audio textures are useful in applications such as background music, lullabies, game music, and screen saver sounds. We also extend this idea to audio texture restoration, or constrained audio texture synthesis for restoring the missing part in an audio clip. It is also useful in many applications such as error concealment for audio/music delivery with packets loss on the Internet. Novel methods are proposed for unconstrained and constrained audio texture synthesis. Preliminary results are provided for evaluation.
Keywords
audio signal processing; signal restoration; Internet; audio clip; audio delivery; audio medium; audio texture restoration; audio texture synthesis; background music; error concealment; extracted building patterns; game music; long audio stream synthesizing; lullabies; music delivery; packet loss; screen saver sounds; Asia; Helium; IP networks; Image restoration; Image texture; Internet; Music information retrieval; Network synthesis; Pattern analysis; Streaming media;
fLanguage
English
Journal_Title
Speech and Audio Processing, IEEE Transactions on
Publisher
ieee
ISSN
1063-6676
Type
jour
DOI
10.1109/TSA.2003.819947
Filename
1284343
Link To Document