DocumentCode
957043
Title
Environment Mapping and Other Applications of World Projections
Author
Greene, Ned
Author_Institution
New York Institute of Technology
Volume
6
Issue
11
fYear
1986
Firstpage
21
Lastpage
29
Abstract
Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell introduced reflection mapping for simulating mirror reflections on curved surfaces. Miller and Hoffman have presented a general illumination model based on environment mapping. World projections have also been used to model distant objects and to produce pictures with the fish-eye distortion required for Omnimax frames. This article proposes a uniform framework for representing and using world projections and argues that the best general-purpose representation is the is projection onto a cube. Surface shading and texture filtering are discussed in the context of environment mapping, and methods are presented for obtaining diffuse and specular surface illumination from prefiltered environment maps. Comparisons are made with ray tracing, noting that two problems with ray tracing¿obtaining diffuse reflection and antialiasing specular reflection¿can be handled effectively by environment mapping.
Keywords
Filtering; Graphics; Lighting; Ray tracing; Reflection; Solid modeling; Surface texture; Surface treatment; Terrain mapping; Tree graphs;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1986.276658
Filename
4056759
Link To Document