• DocumentCode
    957043
  • Title

    Environment Mapping and Other Applications of World Projections

  • Author

    Greene, Ned

  • Author_Institution
    New York Institute of Technology
  • Volume
    6
  • Issue
    11
  • fYear
    1986
  • Firstpage
    21
  • Lastpage
    29
  • Abstract
    Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell introduced reflection mapping for simulating mirror reflections on curved surfaces. Miller and Hoffman have presented a general illumination model based on environment mapping. World projections have also been used to model distant objects and to produce pictures with the fish-eye distortion required for Omnimax frames. This article proposes a uniform framework for representing and using world projections and argues that the best general-purpose representation is the is projection onto a cube. Surface shading and texture filtering are discussed in the context of environment mapping, and methods are presented for obtaining diffuse and specular surface illumination from prefiltered environment maps. Comparisons are made with ray tracing, noting that two problems with ray tracing¿obtaining diffuse reflection and antialiasing specular reflection¿can be handled effectively by environment mapping.
  • Keywords
    Filtering; Graphics; Lighting; Ray tracing; Reflection; Solid modeling; Surface texture; Surface treatment; Terrain mapping; Tree graphs;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.1986.276658
  • Filename
    4056759