DocumentCode :
957452
Title :
Ray Tracing Free-Form B-Spline Surfaces
Author :
Sweeney, Michael A J ; Bartels, Richard H.
Author_Institution :
Abel Image Research
Volume :
6
Issue :
2
fYear :
1986
Firstpage :
41
Lastpage :
49
Abstract :
We present a method for using ray tracing to render spline surfaces¿one that is suitable for any object generated from control vertices via tensor-product B-splines. The method derives from kajiya´s work on ray tracing procedurally defined surfaces1 and makes use of two preprocessing steps. One involves the controlvertex refinement recurrences due to Riesenfeld et. al.2, and the second generates a tree of nested bounding boxes. Intersection testing involves running Kajiya´s algorithm on the tree, followed by two to three (on the average) iterations of Newton´s method.
Keywords :
Bismuth; Computer graphics; Equations; Fractals; Polynomials; Ray tracing; Spline; Surface fitting; Surface treatment; Weight control;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.1986.276691
Filename :
4056805
Link To Document :
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