DocumentCode
957934
Title
ARTS: Accelerated Ray-Tracing System
Author
Fujimoto, Akira ; Tanaka, Takayuki ; Iwata, Kansei
Author_Institution
Graphica Computer Corporation
Volume
6
Issue
4
fYear
1986
fDate
4/1/1986 12:00:00 AM
Firstpage
16
Lastpage
26
Abstract
In this article we propose algorithms that address the two basic problems encountered in generating continuous-tone images by ray tracing: speed and aliasing. We examine previous approaches to the problem and then propose a scheme based on the coherency of an auxiliary data structure imposed on the original object domain. After investigating both simple spatial enumeration and a hybrid octree approach, we developed 3DDDA, a 3D line generator for efficient traversing of both structures. 3DDDA provides an order of magnitude improvement in processing speed compared to other known ray-tracing methods. Processing time is found to be virtually independent of the number of objects involved in the scene. For large numbers of objects, this method actully becomes faster than scan-line methods. To remove jags from edges, a scheme for identifying edge orientation and distance from pixel center to true edge has been implemented. The time required for antialiasing depends on the total length of the edges encountered, but it is normally only a fractional addition to the time needed to produce the scene without antialiasing.
Keywords
Acceleration; Computer graphics; Data structures; Image generation; Layout; Lighting; Ray tracing; Rendering (computer graphics); Shape; Subspace constraints;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1986.276715
Filename
4056861
Link To Document