• DocumentCode
    957934
  • Title

    ARTS: Accelerated Ray-Tracing System

  • Author

    Fujimoto, Akira ; Tanaka, Takayuki ; Iwata, Kansei

  • Author_Institution
    Graphica Computer Corporation
  • Volume
    6
  • Issue
    4
  • fYear
    1986
  • fDate
    4/1/1986 12:00:00 AM
  • Firstpage
    16
  • Lastpage
    26
  • Abstract
    In this article we propose algorithms that address the two basic problems encountered in generating continuous-tone images by ray tracing: speed and aliasing. We examine previous approaches to the problem and then propose a scheme based on the coherency of an auxiliary data structure imposed on the original object domain. After investigating both simple spatial enumeration and a hybrid octree approach, we developed 3DDDA, a 3D line generator for efficient traversing of both structures. 3DDDA provides an order of magnitude improvement in processing speed compared to other known ray-tracing methods. Processing time is found to be virtually independent of the number of objects involved in the scene. For large numbers of objects, this method actully becomes faster than scan-line methods. To remove jags from edges, a scheme for identifying edge orientation and distance from pixel center to true edge has been implemented. The time required for antialiasing depends on the total length of the edges encountered, but it is normally only a fractional addition to the time needed to produce the scene without antialiasing.
  • Keywords
    Acceleration; Computer graphics; Data structures; Image generation; Layout; Lighting; Ray tracing; Rendering (computer graphics); Shape; Subspace constraints;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.1986.276715
  • Filename
    4056861