DocumentCode :
957976
Title :
Special Cinematographic Effects with Virtual Movie Cameras
Author :
Magnenat-Thalmann, N. ; Thalmann, D.
Author_Institution :
University of Montreal
Volume :
6
Issue :
4
fYear :
1986
fDate :
4/1/1986 12:00:00 AM
Firstpage :
43
Lastpage :
50
Abstract :
The term "virtual camera" is often used in computer graphics, but it usually represents a mere abstraction for labeling the projection mechanism from 2D to 3D. We believe that a virtual camera should be a software entity that can be manipulated in the same way as cameramen manipulate real cameras. This article presents a model of a virtual movie camera and describes typical effects used by cameramen, including panning, tilting, tracking, zooming and spinning. Matte effects are introduced using an actorbased polygonal clipping method, and practical examples of such multiple-image effects as fades and wipes are presented.
Keywords :
Animation; Cameras; Computer graphics; Filters; Image generation; Motion pictures; Packaging; Spinning; Three dimensional displays; Two dimensional displays;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.1986.276719
Filename :
4056865
Link To Document :
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