DocumentCode
958979
Title
Depth-Buffering Display Techniques for Constructive Solid Geometry
Author
Rossignac, Jaroslaw R. ; Requicha, Aristides A.G.
Author_Institution
University of Rochester
Volume
6
Issue
9
fYear
1986
Firstpage
29
Lastpage
39
Abstract
Solid modelers based on constructive solid geometry (CSG) typically generate shaded displays directly from CSG by using ray-casting techniques, which do not require informatin on the faces, edges, and vertices that bound a solid. This article describes an alternative-a simple new algorithm based on a depth-buffering or z-buffering approach. The z-buffer display algorithm operates directly on CSG, does not require explicit boundary data, and is easier to implement than ray casting. Ray-casting and z-beffering algorithms have comparable performances, but z-buffering is often faster for objects with complex surfaces, because it avoids expensive curve/surface intersection calculations. Because of their simplicity, depth-buffering algorithms for CSG are well-suited to hardware implementations, and may lead to machines simpler than those now being built for ray casting.
Keywords
Algorithm design and analysis; CADCAM; Computational geometry; Computer aided manufacturing; Displays; Feedback; Hardware; Humans; Robotics and automation; Solid modeling;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1986.276544
Filename
4056985
Link To Document