DocumentCode
960198
Title
Fourier Synthesis of Ocean Scenes
Author
Mastin, Gary A. ; Watterberg, Peter A. ; Mareda, John F.
Author_Institution
Sandia National Laboratories
Volume
7
Issue
3
fYear
1987
fDate
3/1/1987 12:00:00 AM
Firstpage
16
Lastpage
23
Abstract
Considerable interest in scene synthesis has focused on fractal techniques such as 1/f noise filtering. However, these techniques produce poor synthetic ocean scenes. A superior technique is presented here that used an empirical sea spectrum model to represent a fully developed sea in nautre. A computer program has been written whereby a user supplies a wind velocity, and a two-dimensional Fourier-domain filter is created whose shape is decribed by the modified Pierson-Moskowitz spectrum. A white-noise image can then be filtered and rendered with a ray-tracing algorithm to produce a realistic ocean scene. Wave motion may be invoked by manipulating teh phase of the Fourier-transormed white-noise image. Several phase-manipulating techniques have been implemented.
Keywords
1f noise; Fractals; Rough surfaces;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1987.276961
Filename
4057127
Link To Document