DocumentCode :
963901
Title :
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
Author :
Chandak, Anish ; Lauterbach, Christian ; Taylor, Micah ; Ren, Zhimin ; Manocha, Dinesh
Author_Institution :
UNC-Chapel Hill, Chapel Hill, NC
Volume :
14
Issue :
6
fYear :
2008
Firstpage :
1707
Lastpage :
1722
Abstract :
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptive frustum representation that is automatically sub-divided to accurately compute intersections with the scene primitives. We describe a simple and fast algorithm to approximate the visible surface for each frustum and generate new frusta based on specular reflection and edge diffraction. Our approach is applicable to all triangulated models and we demonstrate its performance on architectural and outdoor models with tens or hundreds of thousands of triangles and moving objects. In practice, our algorithm can perform geometric sound propagation in complex scenes at 4-20 frames per second on a multi-core PC.
Keywords :
data visualisation; interactive systems; ray tracing; rendering (computer graphics); adaptive frustum tracing; edge diffraction; interactive sound propagation; scene primitives; specular reflection; Acoustic diffraction; Acoustic propagation; Auditory displays; Computational modeling; Interactive systems; Layout; Real time systems; Solid modeling; Virtual environment; Visualization; Index Terms— Sound propagation; auralization; interactive system;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2008.111
Filename :
4658194
Link To Document :
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