DocumentCode
964570
Title
The future in digital media computing is meta
Author
Nack, Frank
Volume
11
Issue
2
fYear
2004
Firstpage
10
Lastpage
13
Abstract
In the early days much multimedia research focused on developing computer environments that interpret, manipulate, or generate audiovisual media in manual, semiautomatic, or automatic ways. Two major methodologies emerged, emphasizing either particular intrinsic aspects of the target media, or particular processes that users can perform on or with that media. These technological advances steadily infiltrated everyday media environments, including image editing tools (such as Photoshop; Illustrator; the GNU Image Manipulation Program, or GIMP; and Maya), audio systems (such as Cubase VST), new media authoring tools (such as Director/Shockwave, Flash, Dreamweaver, and FrontPage), and Web presentation technology (such as HTML and SMIL). The results deeply changed how we exchange information.
Keywords
knowledge engineering; metacomputing; multimedia computing; Cubase VST; Director/Shockwave; Dreamweaver; Flash; FrontPage; GIMP; GNU Image Manipulation Program; HTML; Illustrator; Maya; Photoshop; SMIL; Web presentation technology; audio systems; audiovisual media; computer environments; digital media computing; image editing tools; information exchange; media authoring tools; media environments; metacomputing; multimedia research; target media; technological advancement; Art; Computer architecture; Home computing; Humans; MPEG 7 Standard; Multimedia systems; Semantic Web; Service oriented architecture; Thesauri; World Wide Web;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/MMUL.2004.1289036
Filename
1289036
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