• DocumentCode
    964570
  • Title

    The future in digital media computing is meta

  • Author

    Nack, Frank

  • Volume
    11
  • Issue
    2
  • fYear
    2004
  • Firstpage
    10
  • Lastpage
    13
  • Abstract
    In the early days much multimedia research focused on developing computer environments that interpret, manipulate, or generate audiovisual media in manual, semiautomatic, or automatic ways. Two major methodologies emerged, emphasizing either particular intrinsic aspects of the target media, or particular processes that users can perform on or with that media. These technological advances steadily infiltrated everyday media environments, including image editing tools (such as Photoshop; Illustrator; the GNU Image Manipulation Program, or GIMP; and Maya), audio systems (such as Cubase VST), new media authoring tools (such as Director/Shockwave, Flash, Dreamweaver, and FrontPage), and Web presentation technology (such as HTML and SMIL). The results deeply changed how we exchange information.
  • Keywords
    knowledge engineering; metacomputing; multimedia computing; Cubase VST; Director/Shockwave; Dreamweaver; Flash; FrontPage; GIMP; GNU Image Manipulation Program; HTML; Illustrator; Maya; Photoshop; SMIL; Web presentation technology; audio systems; audiovisual media; computer environments; digital media computing; image editing tools; information exchange; media authoring tools; media environments; metacomputing; multimedia research; target media; technological advancement; Art; Computer architecture; Home computing; Humans; MPEG 7 Standard; Multimedia systems; Semantic Web; Service oriented architecture; Thesauri; World Wide Web;
  • fLanguage
    English
  • Journal_Title
    MultiMedia, IEEE
  • Publisher
    ieee
  • ISSN
    1070-986X
  • Type

    jour

  • DOI
    10.1109/MMUL.2004.1289036
  • Filename
    1289036