DocumentCode
964736
Title
Lattice-Based Volumetric Global Illumination
Author
Feng Qiu ; Fang Xu ; Zhe Fan ; Neophytos, N. ; Kaufman, A. ; Mueller, K.
Author_Institution
Stony Brook Univ., Stony Brook
Volume
13
Issue
6
fYear
2007
Firstpage
1576
Lastpage
1583
Abstract
We describe a novel volumetric global illumination framework based on the face-centered cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It has higher packing density in the frequency domain, which translates to better sampling efficiency. Furthermore, it has the maximal possible kissing number (equivalent to the number of nearest neighbors of each site), which provides optimal 3D angular discretization among all lattices. We employ a new two-pass (illumination and rendering) global illumination scheme on an FCC lattice. This scheme exploits the angular discretization to greatly simplify the computation in multiple scattering and to minimize illumination information storage. The GPU has been utilized to further accelerate the rendering stage. We demonstrate our new framework with participating media and volume rendering with multiple scattering, where both are significantly faster than traditional techniques with comparable quality.
Keywords
data visualisation; lighting; physics computing; rendering (computer graphics); angular discretization; face-centered cubic lattice; lattice-based volumetric global illumination; multiple scattering; packing density; rendering; FCC; Lattices; Light scattering; Lighting; Optical scattering; Particle scattering; Rendering (computer graphics); Sampling methods; Vectors; Visualization; FCC lattice; GPU.; Volume visualization; lattice; multiple scattering; participating media; sampling; volume rendering;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2007.70573
Filename
4376189
Link To Document