DocumentCode
965714
Title
Motivation and Learning Progress Through Educational Games
Author
Münz, Ulrich ; Schumm, Peter ; Wiesebrock, Andreas ; Allgöwer, Frank
Author_Institution
Univ. of Stuttgart, Stuttgart
Volume
54
Issue
6
fYear
2007
Firstpage
3141
Lastpage
3144
Abstract
In engineering, we are often faced with the problem of how to teach complex theoretical material to students who are mainly interested in solving practical problems. This gap between the application-oriented expectation of the learner and the theory-focused material chosen by the lecturer may end up causing high barriers for the learning performance of the students. This becomes obvious if we recall that motivation is a cornerstone for good learning. One way to close this gap between theory and practice is educational games. In this paper, we show how educational games can exemplarily help to motivate and teach undergraduate university students in a basic automatic control course. The success of this approach can, for example, be seen from the course evaluations and feedback from our students.
Keywords
computer aided instruction; computer games; control engineering education; application-oriented expectation; automatic control course; complex theoretical material teaching; educational games; learning progress; undergraduate university students; Automatic control; Computer science education; Control engineering education; Electronic learning; Feedback; Game theory; Information technology; Mathematics; Physics education; Remote laboratories; Control education; e-learning; educational games;
fLanguage
English
Journal_Title
Industrial Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0278-0046
Type
jour
DOI
10.1109/TIE.2007.907030
Filename
4376292
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