• DocumentCode
    969065
  • Title

    The captured imagination [simulation technology for computer games]

  • Author

    Grier, David Alan

  • Author_Institution
    George Washington Univ., Washington, DC
  • Volume
    39
  • Issue
    6
  • fYear
    2006
  • fDate
    6/1/2006 12:00:00 AM
  • Firstpage
    7
  • Lastpage
    9
  • Abstract
    Although computer games are now a form of entertainment, they actually grew out of a series of efforts to develop computer-based methods to represent the natural world, abstract complex activity, and analyze organizational problems. The game of chess quickly captured the attention of early computer researchers. Incorporating computer simulation technology in a competitive, interactive story can command a game player´s attention indefinitely
  • Keywords
    computer games; digital simulation; chess game; competitive interactive story; computer games; computer simulation technology; entertainment; Analytical models; Automotive engineering; Computational modeling; Computer science; Computer simulation; Games; Hardware; Military computing; Object oriented modeling; Traffic control; computers and society; computing technology; games;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2006.210
  • Filename
    1642600