DocumentCode
969065
Title
The captured imagination [simulation technology for computer games]
Author
Grier, David Alan
Author_Institution
George Washington Univ., Washington, DC
Volume
39
Issue
6
fYear
2006
fDate
6/1/2006 12:00:00 AM
Firstpage
7
Lastpage
9
Abstract
Although computer games are now a form of entertainment, they actually grew out of a series of efforts to develop computer-based methods to represent the natural world, abstract complex activity, and analyze organizational problems. The game of chess quickly captured the attention of early computer researchers. Incorporating computer simulation technology in a competitive, interactive story can command a game player´s attention indefinitely
Keywords
computer games; digital simulation; chess game; competitive interactive story; computer games; computer simulation technology; entertainment; Analytical models; Automotive engineering; Computational modeling; Computer science; Computer simulation; Games; Hardware; Military computing; Object oriented modeling; Traffic control; computers and society; computing technology; games;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2006.210
Filename
1642600
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