• DocumentCode
    969114
  • Title

    Educating the next generation of game developers

  • Author

    Zyda, Michael

  • Author_Institution
    GamePipe Lab., Univ. of Southern California, CA
  • Volume
    39
  • Issue
    6
  • fYear
    2006
  • fDate
    6/1/2006 12:00:00 AM
  • Firstpage
    30
  • Lastpage
    34
  • Abstract
    The current revolution in videogaming used for both entertainment and serious purposes engenders a strong requirement that we advance the state of the art of game technology and design through our university research and education programs. To make this happen, many universities have begun new degree programs focused on game design and development. This special issue profiles four programs that are exploring this emerging and important discipline and have proposed similar - or even novel - solutions to the challenges it presents
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; software engineering; education degree programs; entertainment; game design; game development; game technology; university research; videogaming; Art; Computer architecture; Computer industry; Computer science; Educational institutions; Educational programs; Games; Government; Hardware; Toy industry; computers and education; digital media curricula; game design and development;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2006.197
  • Filename
    1642606