• DocumentCode
    969136
  • Title

    Game design education: integrating computation and culture

  • Author

    Murray, Janet ; Bogost, Ian ; Mateas, Michael ; Nitsche, Michael

  • Author_Institution
    Sch. of Literature, Commun., & Culture, Georgia Tech., GA
  • Volume
    39
  • Issue
    6
  • fYear
    2006
  • fDate
    6/1/2006 12:00:00 AM
  • Firstpage
    43
  • Lastpage
    51
  • Abstract
    Game studies, as a humanistic discipline, has no defined limits to its coverage, no single methodology, and no clear historical boundary. In short, the creation of a curriculum around games is an emerging practice in which research and education, theory and practice, art and commerce, and existing disciplinary boundaries all continue changing in challenging and unpredictable ways. Although many universities focus their digital media curricula on game production and game studies, Georgia Tech´s commitment to humanistic frameworks connect this emerging environment to longer traditions of human culture by emphasizing research into the expressive potential of games
  • Keywords
    computer games; computer science education; Georgia Tech; digital media curricula; game design curriculum; game design education; human culture; humanistic discipline; Art; Cellular neural networks; Computer science education; Cultural differences; Games; Global communication; Grounding; Programming profession; Prototypes; Psychology; computers and education; digital media curricula; game design and development;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2006.195
  • Filename
    1642609