DocumentCode :
969136
Title :
Game design education: integrating computation and culture
Author :
Murray, Janet ; Bogost, Ian ; Mateas, Michael ; Nitsche, Michael
Author_Institution :
Sch. of Literature, Commun., & Culture, Georgia Tech., GA
Volume :
39
Issue :
6
fYear :
2006
fDate :
6/1/2006 12:00:00 AM
Firstpage :
43
Lastpage :
51
Abstract :
Game studies, as a humanistic discipline, has no defined limits to its coverage, no single methodology, and no clear historical boundary. In short, the creation of a curriculum around games is an emerging practice in which research and education, theory and practice, art and commerce, and existing disciplinary boundaries all continue changing in challenging and unpredictable ways. Although many universities focus their digital media curricula on game production and game studies, Georgia Tech´s commitment to humanistic frameworks connect this emerging environment to longer traditions of human culture by emphasizing research into the expressive potential of games
Keywords :
computer games; computer science education; Georgia Tech; digital media curricula; game design curriculum; game design education; human culture; humanistic discipline; Art; Cellular neural networks; Computer science education; Cultural differences; Games; Global communication; Grounding; Programming profession; Prototypes; Psychology; computers and education; digital media curricula; game design and development;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2006.195
Filename :
1642609
Link To Document :
بازگشت