• DocumentCode
    980613
  • Title

    Interactive View-Dependent Rendering over Networks

  • Author

    Zheng, Zhi ; Prakash, Edmond ; Chan, Tony K Y

  • Author_Institution
    Nanyang Technol. Univ., Singapore
  • Volume
    14
  • Issue
    3
  • fYear
    2008
  • Firstpage
    576
  • Lastpage
    589
  • Abstract
    For a client-server-based view-dependent rendering system, the overhead of view-dependent rendering and the network latency are major obstacles in achieving interactivity. In this paper, we first present a multiresolution hierarchy traversal management strategy to control the overhead of view-dependent rendering for low-capacity clients. Then, we propose a predictive parallel strategy to overcome the network latency for client-server-based view-dependent multiresolution rendering systems. Our solution is to make the client process and the server process run in parallel using the rendering time to cover the network latency. For networks with long round-trip times, we manage to overlap the network latency for one frame with the rendering time for multiple frames. View parameter prediction is incorporated to make the parallelism of the client and the server feasible. In order to maintain an acceptable view-dependent rendering quality in the network environment, we develop a synchronization mechanism and a dynamic adjustment mechanism to handle the transient network slowdowns and the changes in the network condition. Our experimental results, in comparison with the sequential method, show that our predictive parallel approach can achieve an interactive frame rate while keeping an acceptable rendering quality for large triangle models over networks with relatively long round-trip times.
  • Keywords
    client-server systems; computer network management; rendering (computer graphics); synchronisation; client-server-based view-dependent rendering system; dynamic adjustment mechanism; interactive view-dependent rendering; multiresolution hierarchy traversal management strategy; network latency; predictive parallel strategy; synchronization mechanism; Display algorithms; Distributed/network graphics; Viewing algorithms; Algorithms; Computer Communication Networks; Computer Graphics; Data Display; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Numerical Analysis, Computer-Assisted; Signal Processing, Computer-Assisted; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2007.70626
  • Filename
    4384480