DocumentCode
982761
Title
Digital cubism
Author
Glassner, Andrew
Volume
24
Issue
3
fYear
2004
Firstpage
82
Lastpage
90
Abstract
To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. We explore some interesting, alternative imaging models - such as digital cubism. We harness the possibilities for communicating ideas and story points in new and expressive ways. We look at some basic camera models and then discuss about how we can extend them for its efficient use.
Keywords
cameras; computer graphics; image processing; camera; computer graphics; digital cubism; image model; pinhole camera; slit-scan imaging; Art; Books; Cameras; Computer graphics; Computer science education; History; Layout; Lenses; Photography; Shape; Algorithms; Computer Graphics; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Paintings; Photography; Signal Processing, Computer-Assisted;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2004.1297016
Filename
1297016
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