• DocumentCode
    982761
  • Title

    Digital cubism

  • Author

    Glassner, Andrew

  • Volume
    24
  • Issue
    3
  • fYear
    2004
  • Firstpage
    82
  • Lastpage
    90
  • Abstract
    To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. We explore some interesting, alternative imaging models - such as digital cubism. We harness the possibilities for communicating ideas and story points in new and expressive ways. We look at some basic camera models and then discuss about how we can extend them for its efficient use.
  • Keywords
    cameras; computer graphics; image processing; camera; computer graphics; digital cubism; image model; pinhole camera; slit-scan imaging; Art; Books; Cameras; Computer graphics; Computer science education; History; Layout; Lenses; Photography; Shape; Algorithms; Computer Graphics; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Paintings; Photography; Signal Processing, Computer-Assisted;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2004.1297016
  • Filename
    1297016