• DocumentCode
    982814
  • Title

    Understanding representational sensitivity in the iterated prisoner´s dilemma with fingerprints

  • Author

    Ashlock, Daniel ; Kim, Eun-Youn ; Leahy, Nicole

  • Author_Institution
    Dept. of Math. & Stat., Univ. of Guelph, Ont.
  • Volume
    36
  • Issue
    4
  • fYear
    2006
  • fDate
    7/1/2006 12:00:00 AM
  • Firstpage
    464
  • Lastpage
    475
  • Abstract
    The iterated prisoner´s dilemma is a widely used computational model of cooperation and conflict. Many studies report emergent cooperation in populations of agents trained to play prisoner´s dilemma with an evolutionary algorithm. This study varies the representation of the evolving agents resulting in levels of emergent cooperation ranging from 0% to over 90%. The representations used in this study are directly encoded finite-state machines, cellularly encoded finite-state machines, feedforward neural networks, if-skip-action lists, parse trees storing two types of Boolean functions, lookup tables, Boolean function stacks, and Markov chains. An analytic tool for rapidly identifying agent strategies and comparing across representations called a fingerprint is used to compare the more complex representations. Fingerprints provide functional signatures of an agent´s strategy in a manner that is independent of the agent´s representation. This study demonstrates conclusively that choice of a representation dominates agent behavior in evolutionary prisoner´s dilemma. This in turn suggests that any soft computing system intended to simulate behavior must be concerned with the representation issue
  • Keywords
    Boolean functions; Markov processes; cellular automata; feedforward neural nets; finite state machines; game theory; genetic algorithms; grammars; knowledge representation; software agents; table lookup; tree data structures; Boolean function stacks; Boolean functions; Markov chains; agent cooperation; agent representation; cellularly encoded finite-state machines; data structures; directly encoded finite-state machines; evolutionary algorithm; feedforward neural networks; fingerprints; game theory; genetic algorithm; if-skip-action lists; iterated prisoner dilemma; knowledge representation; lookup tables; parse trees; soft computing system; Biological system modeling; Boolean functions; Cellular neural networks; Computational modeling; Evolutionary computation; Feedforward neural networks; Fingerprint recognition; Mathematics; Neural networks; Table lookup; Game theory; genetic algorithm; knowledge representation;
  • fLanguage
    English
  • Journal_Title
    Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1094-6977
  • Type

    jour

  • DOI
    10.1109/TSMCC.2006.875423
  • Filename
    1643837