• DocumentCode
    984811
  • Title

    Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

  • Author

    Hillaire, Sébastien ; Lecuyer, A. ; Cozot, Rémi ; Casiez, Géry

  • Author_Institution
    INRIA, Issy-les-Moulineaux
  • Volume
    28
  • Issue
    6
  • fYear
    2008
  • Firstpage
    47
  • Lastpage
    55
  • Abstract
    Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven´t yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
  • Keywords
    computer games; rendering (computer graphics); virtual reality; blur rendering; computer graphics pipeline; depth-of-field blur effect; first-person navigation; human vision depth cue; imagery realism enhancement; multiplayer first-person-shooter video game; real-time virtual reality application; virtual environment; virtual image; Application software; Computer graphics; Games; Humans; Navigation; Pipelines; Prototypes; Rendering (computer graphics); Virtual environment; Virtual reality; GPGPU; accommodation; depth-of-field blur; first-person-navigation; focalization; videogames; visual blur; Computer Graphics; Depth Perception; Image Interpretation, Computer-Assisted; Information Storage and Retrieval; Locomotion; Orientation; Software; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.113
  • Filename
    4670100