DocumentCode :
984811
Title :
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
Author :
Hillaire, Sébastien ; Lecuyer, A. ; Cozot, Rémi ; Casiez, Géry
Author_Institution :
INRIA, Issy-les-Moulineaux
Volume :
28
Issue :
6
fYear :
2008
Firstpage :
47
Lastpage :
55
Abstract :
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven´t yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
Keywords :
computer games; rendering (computer graphics); virtual reality; blur rendering; computer graphics pipeline; depth-of-field blur effect; first-person navigation; human vision depth cue; imagery realism enhancement; multiplayer first-person-shooter video game; real-time virtual reality application; virtual environment; virtual image; Application software; Computer graphics; Games; Humans; Navigation; Pipelines; Prototypes; Rendering (computer graphics); Virtual environment; Virtual reality; GPGPU; accommodation; depth-of-field blur; first-person-navigation; focalization; videogames; visual blur; Computer Graphics; Depth Perception; Image Interpretation, Computer-Assisted; Information Storage and Retrieval; Locomotion; Orientation; Software; User-Computer Interface;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.113
Filename :
4670100
Link To Document :
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