• DocumentCode
    986344
  • Title

    Motion Capture Technology for Entertainment [In the Spotlight]

  • Author

    Bregler, Christoph

  • Volume
    24
  • Issue
    6
  • fYear
    2007
  • Firstpage
    160
  • Lastpage
    158
  • Abstract
    While special effects designers have been chasing this fantasy for 30 years, this might be the decade that we reach this momentous goal. One of the secret ingredients that will get us there may be motion capture (MoCap), defined as a technology that allows us to record human motion with sensors and to digitally map the motion to computer-generated creatures. MoCap has been both hyped and criticized since people started experimenting with computerized motion-recording devices in the 1970s. Whether reviled by animation purists as a shortcut on exalted as the solution to traditional film and animation shortcomings. MoCap´s controversial applications are on the brink of transforming contemporary entertainment.
  • Keywords
    computer animation; entertainment; image motion analysis; image sensors; computer animation; computer-generated creature; entertainment; human motion recording; motion capture technology; motion sensors; Art; Computer graphics; Computer industry; Facial animation; History; Home computing; Humans; Motion pictures; Testing; Visual effects;
  • fLanguage
    English
  • Journal_Title
    Signal Processing Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    1053-5888
  • Type

    jour

  • DOI
    10.1109/MSP.2007.906023
  • Filename
    4387955