DocumentCode
986344
Title
Motion Capture Technology for Entertainment [In the Spotlight]
Author
Bregler, Christoph
Volume
24
Issue
6
fYear
2007
Firstpage
160
Lastpage
158
Abstract
While special effects designers have been chasing this fantasy for 30 years, this might be the decade that we reach this momentous goal. One of the secret ingredients that will get us there may be motion capture (MoCap), defined as a technology that allows us to record human motion with sensors and to digitally map the motion to computer-generated creatures. MoCap has been both hyped and criticized since people started experimenting with computerized motion-recording devices in the 1970s. Whether reviled by animation purists as a shortcut on exalted as the solution to traditional film and animation shortcomings. MoCap´s controversial applications are on the brink of transforming contemporary entertainment.
Keywords
computer animation; entertainment; image motion analysis; image sensors; computer animation; computer-generated creature; entertainment; human motion recording; motion capture technology; motion sensors; Art; Computer graphics; Computer industry; Facial animation; History; Home computing; Humans; Motion pictures; Testing; Visual effects;
fLanguage
English
Journal_Title
Signal Processing Magazine, IEEE
Publisher
ieee
ISSN
1053-5888
Type
jour
DOI
10.1109/MSP.2007.906023
Filename
4387955
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