• DocumentCode
    987063
  • Title

    Server-Side Bot Detection in Massively Multiplayer Online Games

  • Author

    Mitterhofer, Stefan ; Kruegel, Christopher ; Kirda, Engin ; Platzer, Christian

  • Author_Institution
    Vienna Univ. of Technol., Vienna
  • Volume
    7
  • Issue
    3
  • fYear
    2009
  • Firstpage
    29
  • Lastpage
    36
  • Abstract
    One of the greatest threats that massively multiplayer online games face today is a form of cheating called botting. The authors propose an automated approach that detects bots on the server side based on character activity and is completely transparent to end users.
  • Keywords
    client-server systems; computer crime; computer games; invasive software; client side suspicious program; massively multiplayer online game; server-side bot detection; subscription-based business model; virtual world; Automatic control; Automation; Cadaver; Engines; Gold; Humans; Keyboards; Privacy; Sprites (computer); User interfaces; bot detection; cheating; gaming; gaming bots; mmorpg security; online games; security; waypoint extraction; world of warcraft;
  • fLanguage
    English
  • Journal_Title
    Security & Privacy, IEEE
  • Publisher
    ieee
  • ISSN
    1540-7993
  • Type

    jour

  • DOI
    10.1109/MSP.2009.78
  • Filename
    5054907