DocumentCode
987063
Title
Server-Side Bot Detection in Massively Multiplayer Online Games
Author
Mitterhofer, Stefan ; Kruegel, Christopher ; Kirda, Engin ; Platzer, Christian
Author_Institution
Vienna Univ. of Technol., Vienna
Volume
7
Issue
3
fYear
2009
Firstpage
29
Lastpage
36
Abstract
One of the greatest threats that massively multiplayer online games face today is a form of cheating called botting. The authors propose an automated approach that detects bots on the server side based on character activity and is completely transparent to end users.
Keywords
client-server systems; computer crime; computer games; invasive software; client side suspicious program; massively multiplayer online game; server-side bot detection; subscription-based business model; virtual world; Automatic control; Automation; Cadaver; Engines; Gold; Humans; Keyboards; Privacy; Sprites (computer); User interfaces; bot detection; cheating; gaming; gaming bots; mmorpg security; online games; security; waypoint extraction; world of warcraft;
fLanguage
English
Journal_Title
Security & Privacy, IEEE
Publisher
ieee
ISSN
1540-7993
Type
jour
DOI
10.1109/MSP.2009.78
Filename
5054907
Link To Document