• DocumentCode
    988904
  • Title

    A federated peer-to-peer network game architecture

  • Author

    Rooney, Sean ; Bauer, Daniel ; Deydier, Rudy

  • Volume
    42
  • Issue
    5
  • fYear
    2004
  • fDate
    5/1/2004 12:00:00 AM
  • Firstpage
    114
  • Lastpage
    122
  • Abstract
    A federated peer-to-peer game is one in which many small areas of interest within a game each supported using a peer-to-peer model are "knitted" together to form a game capable of supporting a very large number of players. Our work has involved determining whether such an architecture is a feasible alternative to the more common central server architecture for supporting large multiplayer network games.
  • Keywords
    IP networks; computer games; multicast communication; transport protocols; central server architecture; federated peer-to-peer game; multiplayer network games; network game architecture; Bandwidth; Centralized control; Cost function; Crosstalk; Delay; Economies of scale; Laboratories; Logic; Network servers; Peer to peer computing;
  • fLanguage
    English
  • Journal_Title
    Communications Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    0163-6804
  • Type

    jour

  • DOI
    10.1109/MCOM.2004.1299353
  • Filename
    1299353