DocumentCode
988904
Title
A federated peer-to-peer network game architecture
Author
Rooney, Sean ; Bauer, Daniel ; Deydier, Rudy
Volume
42
Issue
5
fYear
2004
fDate
5/1/2004 12:00:00 AM
Firstpage
114
Lastpage
122
Abstract
A federated peer-to-peer game is one in which many small areas of interest within a game each supported using a peer-to-peer model are "knitted" together to form a game capable of supporting a very large number of players. Our work has involved determining whether such an architecture is a feasible alternative to the more common central server architecture for supporting large multiplayer network games.
Keywords
IP networks; computer games; multicast communication; transport protocols; central server architecture; federated peer-to-peer game; multiplayer network games; network game architecture; Bandwidth; Centralized control; Cost function; Crosstalk; Delay; Economies of scale; Laboratories; Logic; Network servers; Peer to peer computing;
fLanguage
English
Journal_Title
Communications Magazine, IEEE
Publisher
ieee
ISSN
0163-6804
Type
jour
DOI
10.1109/MCOM.2004.1299353
Filename
1299353
Link To Document