DocumentCode
989340
Title
Events and sightings
Author
Campbell, Dan
Volume
26
Issue
2
fYear
2004
Firstpage
84
Lastpage
85
Abstract
Scientists of the late 18th century did not have an obvious way to test a machine to see if it was actually mimicking human thought. In some ways, the Chess-Playing Turk was accepted as a thinking machine because it acted like a machine. The division of labor was the first step in designing a machine to do a complex task. The machine designer would have to analyze the task, identify individual actions, and build mechanisms that could perform each action in order. The game of chess had an important role in early computers. By 1951, Alan Turing had created hits Turing test for comparing human intelligence with machines actions and new computer scientists were beginning to devise ways of programming machines to play chess.
Keywords
artificial intelligence; computers; game theory; Chess-Playing Turk; Turing test; human intelligence; machine designer; machine thinking; machines actions;
fLanguage
English
Journal_Title
Annals of the History of Computing, IEEE
Publisher
ieee
ISSN
1058-6180
Type
jour
DOI
10.1109/MAHC.2004.1299662
Filename
1299662
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