• DocumentCode
    990246
  • Title

    Engineering EverQuest: online gaming demands heavyweight data centers

  • Author

    Kushner, David

  • Volume
    42
  • Issue
    7
  • fYear
    2005
  • fDate
    7/1/2005 12:00:00 AM
  • Firstpage
    34
  • Lastpage
    39
  • Abstract
    This paper describes how engineers keep a half million people from all over the world playing EverQuest, a best-selling computer game played over the Internet. Developed by Sony Online Entertainment, EverQuest has not only become a dominant force in the entertainment business but has also become a social phenomenon. It takes 13 data centers and more than 1500 servers located around the world to run EverQuest. As the game´s audience expands and evolves, so does the architecture behind the scenes. To cope with these expansions, Sony has begun using blade servers and adopted just-in-time computing system. A Network Operations Center was also established to serve as Sony´s 24-hour technical support. Sony has also begun efforts to adopt Wi-Fi and other wireless technologies into their future online and portable gaming offerings.
  • Keywords
    Internet; computer games; entertainment; interactive systems; online operation; EverQuest; Sony Online Entertainment; Wi-Fi technology; blade servers; computer games; entertainment business; graphics chips; just in time computing; logic circuitry; online games; state-of-the-art microprocessors; Blades; Computer architecture; Data engineering; Internet; Layout; Network servers; Web server;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2005.1460347
  • Filename
    1460347