DocumentCode
990246
Title
Engineering EverQuest: online gaming demands heavyweight data centers
Author
Kushner, David
Volume
42
Issue
7
fYear
2005
fDate
7/1/2005 12:00:00 AM
Firstpage
34
Lastpage
39
Abstract
This paper describes how engineers keep a half million people from all over the world playing EverQuest, a best-selling computer game played over the Internet. Developed by Sony Online Entertainment, EverQuest has not only become a dominant force in the entertainment business but has also become a social phenomenon. It takes 13 data centers and more than 1500 servers located around the world to run EverQuest. As the game´s audience expands and evolves, so does the architecture behind the scenes. To cope with these expansions, Sony has begun using blade servers and adopted just-in-time computing system. A Network Operations Center was also established to serve as Sony´s 24-hour technical support. Sony has also begun efforts to adopt Wi-Fi and other wireless technologies into their future online and portable gaming offerings.
Keywords
Internet; computer games; entertainment; interactive systems; online operation; EverQuest; Sony Online Entertainment; Wi-Fi technology; blade servers; computer games; entertainment business; graphics chips; just in time computing; logic circuitry; online games; state-of-the-art microprocessors; Blades; Computer architecture; Data engineering; Internet; Layout; Network servers; Web server;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/MSPEC.2005.1460347
Filename
1460347
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