DocumentCode
996418
Title
Evaluation of a Low-Cost 3D Sound System for Immersive Virtual Reality Training Systems
Author
Doerr, Kai-Uwe ; Rademacher, Holger ; Huesgen, Silke ; Kubbat, Wolfgang
Author_Institution
California Inst. for Telecommun. & Inf. Technol., Irvine, CA
Volume
13
Issue
2
fYear
2007
Firstpage
204
Lastpage
212
Abstract
Since head mounted displays (HMD), datagloves, tracking systems, and powerful computer graphics resources are nowadays in an affordable price range, the usage of PC-based "virtual training systems" becomes very attractive. However, due to the limited field of view of HMD devices, additional modalities have to be provided to benefit from 3D environments. A 3D sound simulation can improve the capabilities of VR systems dramatically. Unfortunately, realistic 3D sound simulations are expensive and demand a tremendous amount of computational power to calculate reverberation, occlusion, and obstruction effects. To use 3D sound in a PC-based training system as a way to direct and guide trainees to observe specific events in 3D space, a cheaper alternative has to be provided, so that a broader range of applications can take advantage of this modality. To address this issue, we focus in this paper on the evaluation of a low-cost 3D sound simulation that is capable of providing traceable 3D sound events. We describe our experimental system setup using conventional stereo headsets in combination with a tracked HMD device and present our results with regard to precision, speed, and used signal types for localizing simulated sound events in a virtual training environment
Keywords
audio-visual systems; computer based training; data gloves; helmet mounted displays; solid modelling; virtual reality; 3D environment; 3D sound simulation; 3D sound system; PC-based training; computer graphics; datagloves; head mounted displays; immersive virtual reality training systems; stereo headset; tracking systems; Acoustic measurements; Aerospace simulation; Audio systems; Computational modeling; Computer displays; Data gloves; Discrete event simulation; Psychoacoustic models; Reverberation; Virtual reality; 3D sound simulation; virtual environments; virtual training.; Acoustics; Audiovisual Aids; Computer-Assisted Instruction; Ecosystem; Equipment Design; Equipment Failure Analysis; Software; Sound; Sound Localization; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2007.37
Filename
4069231
Link To Document