DocumentCode :
997788
Title :
Applying virtual reality
Author :
Locke, John
Author_Institution :
Dept. of Comput. Sci., Naval Postgraduate School, USA
Volume :
14
Issue :
4
fYear :
1995
Firstpage :
16
Lastpage :
18
Abstract :
Virtual reality (VR) immerses a user within a simulated three-dimensional environment. Still in its infancy, much remains to be done, but the field shows great promise. Computer processing speed, graphics, networks, and specialized peripherals all play a part in creating believable applications. In a full VR implementation, the user wears specialized goggles that substitute small video displays for the lenses, one for each eye. The displays become the “lenses” onto a simulated world. The head-mounted display containing the goggles detects head movement and updates the user´s view accordingly; the user has the impression of looking around, even moving within, the simulated environment. The sensory experience can be further enriched with sound, or a data glove to simulate contact between the user and simulated objects. In a partial VR implementation, a computer´s video display becomes a window onto the simulated environment, and no external gear is required. In a networked environment, people can be immersed in the same simulation, each perceiving it from their own point of view
Keywords :
digital simulation; simulation; virtual reality; computer processing speed; data glove; graphics; head movement detection; head-mounted display; lenses; networked environment; networks; sensory experience; simulated objects; simulated three-dimensional environment; simulated world; small video displays; sound; specialized goggles; specialized peripherals; virtual reality; Application software; Computational modeling; Computer displays; Computer graphics; Computer networks; Computer peripherals; Data gloves; Eye protection; Lenses; Virtual reality;
fLanguage :
English
Journal_Title :
Potentials, IEEE
Publisher :
ieee
ISSN :
0278-6648
Type :
jour
DOI :
10.1109/45.468221
Filename :
468221
Link To Document :
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